00:05 February 9th, 2010

PSPLife (Game of Life simulator)

Posted By: wraggster

News via http://jojosoft.1free.ws/viewtopic.php?f=10&t=17



Hello everyone,

It has been a while since my last homebrew but today i made this little but nice John Conway's Game of Life.

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0 comments - Last Comment By wraggster

00:02 February 9th, 2010

Jpcsp v0.4 rev.1338

Posted By: wraggster

News via http://www.psp-ita.com/?module=news&...0&view_reply=1

New build available, 1338, for Jpcsp, the emulator PSP for PC developed in Java. I remember that in order to use the program, which allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Following the full changelog and the link to download.

Changelog:

Quote:

Rev1338: Fixed module loading modules for using a stub size not divisible by 20. Added new icons from J_BYYX.Added missing "try ... catch" statements in VideoEngine that were causing compilation errors.
Rev1337: Use Nullpointer exception instead of returning null in the method to transform inputstreams to strings as it already throws a exception. Reworked one of the client methods since the method does not return null on empty files but the empty string.
Rev1336: Introduces a method to transform into inputstreams strings and use it where that was happening.
Rev1334: Slightly simpler get StrackTraceElements of
Rev1333: Properties already have a way to specify a default value
Rev1331: GUI changes from J_BYYX: icons for menu items

http://jpcsp.org/forum/viewtopic.php?f=21&t=2056

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23:55 February 8th, 2010

Vte

Posted By: wraggster

News via http://www.nintendomax.com/viewtopic... 98cb60783688

Big brother our irreducible encoder for the GameCube we propose a new demo, "VTE". This is the demo of a scrolling 2D with textures that turn perfectly on console but not on emulator.



Hi all

That's it, I finished my program and it runs perfectly on the GC. Small reminder program:
It is a scrolling 2D Works on thanks to textures. I had one who presented
geometries used, so a 3D scrolling, but this time I wanted to show use
multi texturing through a scrolling.
What is the program:
It displays 6 geometries (here 6 rectangles) who each buy 5 textures simultaneously.
The GC can go up to 8 max textures displayed simultaneously. The display several textures together
with the same geometry is multi texturing (multi texturing).
The background textures are DOMCAZ (hence 6 geometries) and message scrolling.
To be precise, 1 texture is used for the background and the other 4 for scrolling (scroll).
There are also 6 light sources in translation movement right / left.
So I do not understand is why this program is not running with the emulator DOLPHIN!
Also, it can turn that console. And I could not make an executable for PC emulator for the Nintendo
does not support more than 3 textures!

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23:53 February 8th, 2010

Save the guy from the burning building

Posted By: wraggster

News/release from podote

My first game!!!!!!!!!!!!!!!!!!! If you lose ( hit the fire) then press start to go back. The end of the second level just goes back to the first. Drag the red guy with you stylus to the blue guy. Simple, and my first game

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23:47 February 8th, 2010

MPlayer CE v0.77 (rev564)

Posted By: wraggster

News via http://www.wii-addict.fr/forum/MPlay...64-t18516.html

scip, Rodris, agentx and djdynamtie123 we have just released a new version of its media player for our Wii.
This is a beta version which may contain many bugs.

This new drive can read files from:

SD-HC
USB
Video & DVD DATA DVD
Samba SMB (manager partarge file)
RADIO

QUOTE
r564
- Added a definition advanced EFB Hack
- Full support of the Anti-Aliasing framebuffer
- Removal of cropping images
- Functionality af_wiilight Moved to ao_gekko
- Libdvdcss is now cached Clées
- Cleaning the code
R563
- Added volume control hardware via the AVE-RVL
- Added a converter sampling frequency 32 KHz -> 48 KHz
- Added support for IPL.DH in SYSCONF
- Fixed unreliable getch2-Gekko and minor changes in behavior

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23:40 February 8th, 2010

Pandora News - Ever thought it could be bad when things arrive EARLIER than expected?

Posted By: wraggster

News via http://www.open-pandora.org/index.ph...emid=2&lang=en

Well, we also didn't. But that was what happened.

The cases did arrive on Friday, not as expected today. While this usually is a good thing, we were shocked by the quality - just look at the pictures which float around at the boards and you'll agree with us. The bad thing about timezones is: When Michael did get those cases, it was too late to call up the chinese factory to find out what went wrong.

So a lot of turbulences did happen at the boards - which was perfectly understandable. As said, we also were shocked.

However, it looks like this is another thing did learn: Injection mould samples will always look that bad if it's just a bunch of them.

After recovering from the shock, we started to investigate and think about what just happened. To be honest I didn't think this could possibly look like the final product. Come on, what kind of company would survive for 12 years if they produce cracked and cheap looking products to their customers. No, there HAD to be something we didn't know.

Then some guys at the board who do work in injection moulding business did tell us a bit more. I also talked to some other guys via ICQ - and got the same replies from all of them: Doing a proper injection moulding run needs a lot of time. The machine has to heaten up completely (which usually needs a few hours) and the mould has to be aligned properly, which also does take some time. As this would mean the machine couldn't be used for mass production at that time (which is a loss of money) they usually don't let it heaten up completely.

As the plastic tends to keep sticking inside of the mould if not fully heated, they add a bit more grease. Otherwise, they'd have to manually remove the plastic which could damage the mould - and that's definately not good.

Another thing was that they might've used recycled plastic for the samples. Why use the expensive plastic when it's just samples that won't be used at all anyways? That's why there were discolorations and the case was looking greasy. As the finishing usually also isn't applied, it looks scratched.

So as that did calm us down a bit, we had to wait until Fatihs friend could call up the factory today.

And guess what: I looks like this was EXACTLY the case. The samples were just meant to check if everything fits. The final mass production cases will be properly heated and cooled down and will get a nice finishing. This is what they did tell us.

As chinese holidays are nearing, you can surely think that a lot of their customers are currently trying to rush things, so they didn't have much time at all to properly align the case.

So what should we say? We decided to GO for it! Let them do those cases - until we really do the mass production, we will never see a final case with proper finishing anyways!

Let's hope they can produce as many cases as possible before their new year start!

0 comments - Last Comment By wraggster

23:38 February 8th, 2010

Gamepark Vm-100 - The "other" Gp2X Wiz :o)

Posted By: wraggster

News via http://www.gp32x.com/board/index.php...dpost&p=809626

http://www.youtube.com/watch?v=oEev9...layer_embedded


Hi folks,

like a couple of days in the german forum posted before,
I would like to introduce you my new VM-100 from Gampepark.
It´s based on the (nearly) same hardware, like the GP2x WIZ, but the focus stands more
on the Vocamaster issue with an integrated Mediaplayer, Ebook-Reader and more...

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23:33 February 8th, 2010

OpenAL Soft Library

Posted By: wraggster

Newly released for Wiz:

Wiz build of the OpenAL Soft Library (source included).

http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,19,313

0 comments - Last Comment By wraggster

23:32 February 8th, 2010

Spout

Posted By: wraggster

Newly released for Wiz:



"Spout" is a small, abstract shooting game from Japanese developer kuni. This is a great classic of opensource handhelds, and you can play it now on the Wiz!

Download Here

0 comments - Last Comment By wraggster

23:29 February 8th, 2010

New Hacks Added to Romhacking.Net

Posted By: wraggster

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Tactics Universe (Complete)
Final Fantasy VI Hardtype (Complete)
DTE fixer upper, part deux (Improvement)
DOOM 32X 24 Level Expansion (Improvement)
DOOM 32X 24 Level Expansion Addendum (Addendum)
Gary’s Nuts (Complete)
Oh No! More Zombies Ate My Neighbors! (Complete)
Border Crossing (Bug Fix)
Economizer MP tweak (Improvement)
Border Crossing (Bug Fix)
Kid Chameleon Puzzle Map (Addendum)

http://www.romhacking.net/forum/inde...pic,10319.html

1 comments - Last Comment By thomasz1

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