We at DCEmu embrace everything that is homebrew and this week the announcement of the Wiz or GP2X Wiz certainly shook everything up.
We now have a new console coming in less than a month which boasts the fastest speed on any handheld console at this time (533Mhz - the PSP is 333Mhz - GP2x is 2x200Mhz) and comes with 3D Chip and 64 Megs of ram.
It also comes with an Oled Touchscreen Display (not that i know what that is) and Dual Pads, but there has been some dismay at having no buttons one one side, well Craig the boss of GP2X UK (Main UK, Europe and Worldwide distributer) has stated that if required they will promise to replace the 2nd dpad with real buttons should any issues arise with the system (thats an exclusive told to me tonight).
For those interested in what will be a new homebrew console heres the specs:
Little bigger than a mobile phone, more raw power than a PSP and 100% open.
Play games, emulators, movies and music - never has so much power been available in such a small handheld console.
Building on the already well established GP2X software base but adding more speed and graphical power to take open source gaming to the next level.
533Mhz ARM CPU
3D OpenGL Accelerator
64MB RAM
OLED Touch Screen
Li-ion Battery
Charge over USB
12 included games plus a large library of free games
The Yabause team is happy to present a new release of the Sega Saturn emulator Yabause today (including, of course the Dreamcast port thereof). This release contains the normal slew of bugfixes and such (no new features/speed increases in the Dreamcast port though, sorry).
The Yabause team is happy to present a new release of the Sega Saturn emulator Yabause today. This release contains the normal slew of bugfixes and such (detailed below).
0.9.6 -> 0.9.7
vdp1:
- Added clipping for line-based drawing to software renderer.
vdp2:
- Toggling a screen is now core independent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
- Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
windows port:
- Changed resolution list generation so it adds the resolution to the list, regardless of whether it supports 60 hz or not.
- Fixed error when trying to add blank cheat code.
- Fixed all code that allowed the user to choose filename for saving so it
automatically places a default extension.
- Save and Clear buttons are now enabled when loading a cheat file.
- Fixed a bug with AR code adding where it was tracking the wrong edit
window.
- Fixed a bug when adding raw cheat codes.
- Fixed bugs in vdp1 debugger.
- Fixed a bug where saving/loading a save state and an error occured would cause sound looping.
- Scroll bar in memory editor now works properly when you move the thumb
control.
- Added support for x64 builds in Visual Studio.
general:
- Fixed a bug that was causing older save states to fail.
September 1st, 2008, 10:55 Posted By: Darksaviour69
Right now, there aren't many/any 360s in Japan. Place went bananas for Tales of Vesperia, they're practically sold out, and won't be getting any more in for a while. When they do come back in, there'll be a slight change: they'll be cheaper. A lot cheaper. Microsoft Japan have announced that - as was rumoured last week when Bic Camera accidentally jumped the gun - the 360's due for some price cuts. The Arcade 360 will have its price slashed by ¥8,000 to ¥19,800 (USD$182), which makes it significantly cheaper than the ¥25,000 Wii. The Pro and Elite will also be reduced, by ¥5,000 (from ¥34,800 to ¥29,800/USD$274) and ¥8,000 (from ¥47,800 to ¥39,800/USD$367) respectively.
September 1st, 2008, 10:58 Posted By: Darksaviour69
Fable 2 Pub Games
Publisher: Microsoft
Developer: LionHead
Genre: Casino mini games
Players: 1
MSRP: 800 MS point ($10, £6.80, €9.30)
Platform: Xbox 360 (XBLA)
First of, you can get these games for free as they will be bundled with Fable 2 or if you preorder Fable 2. Any money you make can be used in the full game of Fable 2, but also if you get too much debt it will have consequences in the fable world (people will come after you for the the money you owe? ). Also when you win tournaments you can unlock items for the main game, like strength potions, tattoos etc. Sounds like a nice little game to wet you apatite for when the main game comes out, doesn't it? Shame the games are so bad ....
There are 3 games in Pub games, Spinnerbox ,Keystone, Fortune's Tower. You can only play some of the low bet limit games first in each type, the rest are unlocked as you gain experience points, which are gained mostly by how much you bet and not how much you win, which is good because it seems you lose more than you win in some of the games.
Fortune's Tower is by far the best of the 3, Its basic card game, cards are laid out in a pyramid formation with a row added to the bottom for every round. First you place your bet then the first 3 cards are drawn, the first card in turned down, and the next 2 are placed face up underneath (in a pyramid formation). For each round another row is added to the pyramid, and your winnings is based on the total value of all the face cards on that row (15 is break even). Now the catch. If a card from the current row is touching a card of the same value on the row above it, it's "Burned" which is game over. The only way that can be stopped is if an Knight card is drawn in that row (as in the screenshot above), which saves the row from any burned cards. If no Knight cards are drawn, then the card from the top of the pyramid (who's value you don't know) is used to replace the "burned" card, but this can only be used once.
For each row you have the option to take the current offer of that row, or risk revealing another row. But as there are more cards on each row, there further down the pyramid you go, the higher the reward could be, but then there is more chance to be "burned". If you get to the last row with out using the save card from the top of the pyramid, you win the jackpot, which is the face value of all the cards in the pyramid added together (= alot), so there is a good reason to keep going to the end.
Yeah its seems a bit complex, but once you play it, it makes sense. You can draw parallels with "Deal or No Deal" as is all about getting the best deal you can get.
Keystone is basically a roulette game. You make bets on what number, colour, shape, etc that will be thrown. Once bets are placed 3 dice are thrown, which added up, is the wining number. Each time a number is thrown a stone is removed, if that stone has already been removed then the one under is removed. This keeps going until the "keystones" are removed (2 or 18 / 10 and 11). The rules are interesting, and some of the variants have reverse rules (you bet on what numbers are not thrown) , but ultimately its very slow, drawn out game.
Spinnerbox is medieval version of slots, and like slots requires no skill, other than pushing a button. The only saving grace is you don't have to be in the same room to play (thanks wireless control), just keep hitting "A" (Auto-fire anyone), to keep spinning, which is handy for getting though the tournaments, which, if you have not guess by now, are complete luck if you win.
Most Casino computer games fail because there is no risk with virtual money, who cares if you lose. What makes Fables pub games interesting, losing (and winning) does mean something.... if you are planning to buy Fable 2 when it comes out. But considering only one of the 3 mini games, is really a game that can be called "a game", its not really anywhere near enough to justify 800ms points for it. As a free game is interesting, but asking people to pay for it is a bit much. I was wondering why this game has been left out of the much hype "Summer of Arcade" that Microsoft has been going on about, now I know why.
Pros:
- Unlocked items for Fable 2
- Might earn money for Fable2
- One of the games is interesting
Cons:
- Most likely get debt for Fable 2 (unless you use the glitch)
- Only 3 Games
- OMG So Boring!!
Overall:
*Note: the above score is in relation to 800ms points price point. If you get it for free, add a few more points to it
September 1st, 2008, 12:21 Posted By: Darksaviour69
In a Penny Arcade Expo interview posted over on Joystiq, The Behemoth's Dan Paladin and Tom Fulp talk Castle Crashers problems, making it very clear that they're working hard to release an online co-op fixing patch "as soon as possible."
"We're trying to get it out as soon as possible, because we know it's important to people" Paladin explained, saying that the main issue with Castle Crashers' online component is due to players' conflicting network conditions. But Paladin made it clear that they did all they could to work out potential network issues prior to launch saying that network problems "was something that never came up in testing." So, when will we see patch goodness? As soon as humanly possible, though truthfully, Fulp admitted that there "isn't any official time frame yet."
Check out the complete The Behemoth interview over at Joystiq to learn more about the Castle Crashers development process, how pricing XBLA games really works and learn a super secret strategy for unlocking a few new in-game characters.
Well, this is certainly a great surprise for Labor Day. We're pretty sure one of these Virtual Console games needs no introduction or description. It just needs your money.
Clu Clu Land (NES®, 1-2 players, 500 Wii Points): Obviously the greatest game about a sea urchin ever conceived. Obviously.
Super Mario RPG: Legend of the Seven Stars (Super NES, 1 player, 800 Wii Points): A little-known collaboration between small developer Square Enix (at the time an even tinier Squaresoft) and struggling console maker Nintendo. The game is virtually unknown in all parts of the world.
features
A NEW KIND OF DIGIMON GAME: Digimon World Championship features hunting, tactical training, and intense title matches in a first for the popular Digimon World series!
HUNT WILD DIGIMON: Experience the thrill of the hunt and pursue wild Digimon in the vast Digital World. Capture the wild Digimon with weapons, ingenious traps, and more.
REMEMBER YOUR TRAINING: The way a Tamer trains and treats a Digimon will change the way the Digimon fights and acts. Buy and utilize different training aids. Teach your Digimon to be strong, or teach your Digimon to be defensive – it is up to you how to train them! The training combinations are endless.
OVER 200 DIGIMON: Digimon World Championship features over 200 Digimon, including returning favorites like Agumon and Gaomon, as well as some new Digimon.
A MASSIVE DIGITAL WORLD: Some wild Digimon can be found only in certain environments. Snowy mountains, sandy deserts, and lush jungles abound. As the day changes to night, different Digimon appear. Check back throughout the day to hunt the most elusive Digimon!
TAKE ON RIVAL TAMERS: Challenge friends to battle over Wireless Communication or Nintendo Wi-Fi Connection.
description
A legendary Digimon tournament has just been announced! As a new Digimon Tamer, you must explore the Digital World to hunt down and capture the strongest Digimon in the wild. Raise your Digimon any way you like, training them in different skills, Digivolving them, and preparing them for over 50 competitions. Assemble your ultimate Digimon squad for team battles or go one-on-one in your journey to win the Digimon World® Championship!
Battle against your friends over DS Wireless or Nintendo Wi-Fi Connection
features
Create your own unique Abyss! - Every time you start a brand new journey, the game will randomly generate a custom world that will give you a unique experience every time!
Customize your character! - Distribute your skill points that define your character’s powers and destiny. Will you go the way of the sword or be a powerful spell caster?
Capture your enemy’s soul! - Steal the enemy’s techniques and use them to turn the tide of the battle!
Co-op Mode! - Connect with a friend wirelessly and work together to defeat the Dark Lord of the Abyss!
description
Immerse yourself in the world of Rubenhaut, a beautiful land ruled by a benevolent queen. The country holds a dark secret, for they are the guardians of the "Abyss Gate", a magical crystal that was used to seal the "Dimensional Abyss" long ago. But its seal has weakened and demons have begun to break through. In response, the queen has issued a proclamation for heroes to come forth and vanquish the evil. Do you have it in you to free the land of Rubenhaut from the grip of evil!?
features
Hundreds of built in Levels: Conquer over 200 levels in single player or play with friends in over 100 Cooperative and 50 Competitive levels!
PURE and PLUS modes: Play in PURE mode reminiscent of classic “N”, or try out the new enhanced PLUS mode only in the handheld versions!
Ninja Techniques: Master stealthy Ninja techniques like wall-climbing and missile dodging to get past deadly laser drones, homing turrents, and other deadly enemies!
Networked Content: DownDownload new maps and replays from the N server. Design new maps or show off your slick ninja moves.
Level Editor: Design maps and share them with friends or the world using the integrated level editor and the infrastructure modes of the PSP® (PlayStation®Portable) system and the Nintendo Wi-fi connection on the Nintendo DS™.
description
You are a ninja in N+. Your god-like speed, dexterity, jumping power, and reflexes are all the result of an amazingly fast metabolism; sadly, so is your natural lifespan of 1.5 minutes.
Like all Ninjas, you have an unquenchable thirst for gold and a natural propensity for exploring rooms infested by increasingly lethal Ninja-killing robots. N emphasizes pacifism, humility, and the need to traverse 5 rooms before the end of your lifetime; a feat known only as ‘beating an episode’.
In accordance with the teachings of N, it is your profound hope that one day you will develop your platforming skills, intelligence, and inexplicable ability to reincarnate to achieve total mastery of all 300 levels.
Learning Chinese has never been so much fun! My Chinese Coach uses carefully structured lessons that guide you through vocabulary and calligraphy exercises. Explore China as you learn the basic pronunciations unique to the Mandarin language. Learn to pronounce sounds unique to Chinese by comparing your voice to a native speaker. Use the Nintendo DS stylus to trace over and properly write Chinese Characters.
features
Larger than all previous Mercenaries combined, the world of Mercenaries 2 is jam-packed with colorful characters and environments
Recruit other mercenaries to build your own private military company
of weapons, land-based vehicles and watercraft are available for you to use and blow the stuffing out of everything!
Play the main campaign with the help of your friends. Jump in and out of a game at any time
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
features
A classic series returns – The newest installment of the Tales RPG series keeping the established gameplay formula that fans love
Next Gen sights and sounds – First Tales RPG game with high-definition graphics, broadcast quality animation, and Dolby surround sound
Evolved real-time battle system – New refinements and additions to the trademark Tales real-time battle engine making for the most action-packed, dynamic RPG fighting ever
Fan favorite character designs – Characters designed by famous manga artist, Kosuke Fujishima, responsible for popular series’ Ah! My Goddess, Sakura Taisen and You’re Under Arrest
Immersive look and feel – Detailed environments, animation and an artistic style so good, it’s like playing a cartoon
Dramatic story – Gripping tale of a young hero on a quest for justice, trust and friendship filled with unexpected twists and turns at every step
A decade of Tales – The first game celebrating the Tales 10 year anniversary
description
A power struggle begins in a civilization dependant on an ancient technology, the blastia, and the Empire that controls it. The fates of two friends traveling separate paths intertwine in an epic adventure that threatens the existence of all. Tales of Vesperia marks the first Tales RPG release in HD with detail and graphics never before seen in the series. Now, real-time battles are more exciting than ever with over limits, the ability to unleash fatal strikes, combinations and burst artes. The next evolution of the revered role-playing series comes to the Xbox 360®.
features
Battle it Out in a Match of Wits: Fun multiplayer modes pit you against your friends in an intense battle
Challenge Your Friends with the Ad Hoc Download Feature: Party it up with PictoImage™ – you only need one copy of the game for eight friends to join in the fun
Enhance Your Skills with Practice Mode: Featuring tips and tricks to help improve your game
Show Off Your Masterpieces with the Picture Gallery: Become a regular Picasso using the gallery feature
description
Whether you draw stick figures or virtual masterpieces, jump into 8-player battles where the first team to guess the image being drawn wins! Pick from a huge word list, even add in some of your own words, and show off your favorite drawings in the gallery.
The award-winning best-selling Humongous children’s property made popular on the PC is now available for Wii!
Help Save the World’s Milk Supply! The world’s dairy cows have been “cow-napped” by a villainous goat, forcing kids to eat their cereal without milk. Team up with super-sleuth Spy Fox, Monkey Penny and Quack as they take on this tough assignment. Use amazing gadgets like X-ray chewing gum to crack the case and save the fate of breakfast as we know it!
The award-winning best-selling Humongous children’s property made popular on the PC is now available for Wii!
Help Pajama Sam Escape the Land of Darkness! Join Sam as he embarks on his journey to capture Darkness in a land of talking trees, hilarious carrots and non-stop adventure! Kids will love testing their wits in this midnight quest to shed some light on Sam’s mysterious closet. Explore a world of secrets and slumber in this motion-based adventure filled with discovery and imagination!
features
Easy point and click interface lets young players earn a reaction from just about everything in game
Integrates the Wii Remote in point-and-click style adventure play with well-known characters that the entire family can enjoy together
Cartoon-quality learning adventure lets young players choose where the characters go
Explore exciting locations and collect information to complete each adventure
Great replay value since the adventure changes each time you play!
description
The best-selling Humongous children's property made popular on the PC is now available for the Wii in a family friendly point-and-click adventure!
features
Play across cities, jungles, lakes, mountains and a range of terrain in between throughout a Venezuela that is larger than all the Mercenaries maps combined
Whether split-screen or online you no longer have to go it alone. Invite a friend to jump in and help you fight your way to the top
one-off pick-up jobs to complex multi-objective missions your choices will decide how the game progresses and which faction wins the war
Over 130 vehicles from civilian cars to tanks and choppers plus all the destructive weaponry you can handle from pistols to rocket launchers
Take down any building in the world piece by piece and see them crumble with fantastic effects
Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with
Fly over it, swim through it, race across it in boats. No longer just something to look at, water is an active part of the game
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
Come face to face with the ultimate, most intense enemies ever seen on the PLAYSTATION®3. You are a part of a Special Forces team tasked with removing the Nightwalkers in all their gore and supernatural strength before they overrun the world - and before the public finds out about them
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The Hello Kitty Bag is made by super material, can protect your NDS Lite from scratches,dusty and shock. The simpla and fashion design, with Hello Kitty paterrn ,making your console more beautiful. 10 different bags to choose from
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The Cheetah Girls: Passport to Stardom for Nintendo DS?takes Aqua, Chanel and Dorinda on all new musical adventures in exciting destinations around the world. The game picks up where the upcoming Disney Channel Original Movie “The Cheetah Girls One World?ends, with the girls exploring and performing their way through India and participating in various international competitions. Players can use the Nintendo DS stylus to tap their way through some of their favorite Cheetah Girls?songs, including five new songs from “The Cheetah Girls One World.?Players can also customize hundreds of outfits, choosing from an array of Indian-inspired fashions, as well as classic Cheetah Girls styles.
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
Ferrari Challenge Trofeo Pirelli is a visual powerhouse with a racing style that is fast and accessible, yet the feel is more "sim" than arcade. It includes over 15 international racing circuits along with multiple gameplay modes such as Ferrari Challenge Seasons, Time Trial, Quick Race, and Endurance.
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION?. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The HDMI Cable is designed to carry digital-only signals from a source to a display. Along with this, digital audio is transmitted over the HDMI cable, making it a versatile alternative to DVI. Suitable for connecting your PlayStation3?console to your HDTV.
HDMI Male to Male Connection
Supports HDTV resolutions up to and including 1080p
Supports digital connections only
Suitable for PlayStation3?consoles and other HD devices with HDMI socket
Cable length: 1.5 meter
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
In a futuristic world of inadvertently homicidal robots, a daring ninja must use deft acrobatic skill and guts of steel to survive. N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action. Running, jumping, and dying in an unpleasant-yet-comical manner has never been more fun!
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
Mario Super Sluggers stars the ever-lovable Mario and his crew of friends. It builds on the social-gaming fun and movements people learned in Wii Sports and turns them into a full-fledged baseball game that can be played by every member of the household. Players make a throwing motion with the Wii Remote controller to pitch the baseball and make a swinging motion to swing at the pitch. The game boasts more than 30 playable Nintendo characters and all the madness of a Mario sports game. Just like Mario Kart Wii, it bridges the gap between experienced players and those new to the Wii console, with fun challenges and beautiful graphics.
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
Epic's Cliff Bleszinski has revealed that Gears of War 2 will not see a release on the PC, therefore remaining an Xbox 360 exclusive - unlike its predecessor.
Speaking to IGN, Bleszinski explained that the title was "first and foremost" for the Xbox 360 and that a PC version of the title was not planned.
"Gears of War is a great franchise first and foremost for Xbox 360, and therefore we're focusing on that platform for Gears of War 2. We've decided we're not going to do a PC version this time around," he explained.
This news comes shortly after Epic's President, Michael Capps, expressed dismay that the PC version of Gears of War received a lower review score than the Xbox 360 version, telling MundoRare "I think that's bullsh*t, and I don't understand it."
Earlier this year, Bleszinski commented that PC gaming is in "disarray" and that Epic's focus would be on developing for consoles instead.
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
Sony has announced that Life with PlayStation for the PlayStation 3 will be delayed again - but confirmed the new news service will be free.
In a post on the US PlayStation blog Sony's Noam Rimon wrote, "We're still pushing some paperwork on Life with PlayStation - so hold tight just a bit longer."
Rimon went on to confirm, "We're going to offer this as a free service that will be easily accessible directly from the XMB."
Life with PlayStation was first announced earlier this year, with Sony originally saying it would be out in July. That was later changed to August, which has of course come and gone.
Explaining what the service is, Rimon wrote: "Life with PlayStation will feed live content to your PS3 with updates on news and weather on a visually stunning and interactive global map."
"Imagine being able to wake up to your PS3 to see if you need to pack an umbrella for the day. Or just relax as you listen to your favourite tunes while reading up on top news from around the world."
EA is offering the original Red Alert as a free download from the official series website.
Furthermore, anyone pre-ordering Red Alert 3 will be granted access to Red Alert 2 for no extra cost. UK customers can get their hands on these treats through the EA Store or GAME.
Pre-ordering also nets you a DVD that offers more on poster-woman and real-world fighter Gina Carano, a Red Alert retrospective, and sneak peek at some special game-related videos. There's also a bonus map for Red Alert 3 chucked in.
The deals popped up over the weekend to mark the 13th anniversary of Red Alert 1. Just pop over to the official website to start downloading the 500MB Soviet and Allied discs.
Microsoft has announced price cuts in the Australian territory for a number of Xbox 360 peripherals, with some dropping as much as 40 per cent.
The Xbox 360 Headset and Universal Media Remote have fallen from AUD 49.95 to AUD 29.95, while the Wireless Racing Wheel is down from UAD 199.95 to AUD 149.95, reports iTWire.
Meanwhile the 120GB hard drive is down AUD 30 to AUD 199.95 and the Wireless Networking Adapter is down AUD 20 at AUD 149.95.
The peripherals cost reduction follows the new console SKU prices in the country, which are now AUD 349 for the Arcade, AUD 499 for the Pro and AUD 649 for the Elite consoles respectively.
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
The online beta for Socom: Navy Seals Confrontation has been pushed back to September 5 to allow the developers to "bump up the experience".
"Because we are working so hard to ensure the final product is fantastic, we've decided to push back the Public Beta date just a few days in order to bump up the experience even more," said SCEA's Seth Luisi.
The beta was due to kick off today for those who pre-ordered the game with select US retailers.
"So, the new launch date for the Public Beta is now Friday, September 5th (QORE members will start the following Friday, September 12)," he went to clarify.
Don't worry about the release of the final game though. "The good news is that we are still on track to delivering a kick-ass experience come October," reassured Luisi.
"The other good news is that we are not cutting down the length of the Public Beta one bit. It will still run for a full month - from 9/5 to 10/5 - so you and your clanmates can still practice as long as you want and then be ready to go for the full game later in October."
Sony is yet to reveal plans for a similar beta for UK.
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
It comes as no surprise that Sony will put out a LittleBigPlanet hardware bundle, and here's the first shot of the rather nice-looking box.
The bundle will include a standard black 80GB console and the shake-ready DualShock 3 controller, which should coax a fair few PS2 gamers into making the upgrade to Sony's latest box.
It's not on any of the major UK retail sites yet, but this French retailer has it listed for a November 5 release for 399.99 Euros. The game, however, was officially confirmed for an October 29 release over here.
You need to start the tool manually or add a shortcut in the startup folder.
Features:
open using volume hardware buttons if running in background
to change volume use the + / - buttons or swipe with your finger
use scroll wheel to change volume
switch between phone and ringer volume
basic skinning support
customizable settings - see settings.ini
VGA support
commandline parameters -hide / -inc / -dec
Todo:
open when clicking the volume icon
transparent background
It appears the software giant expects to launch an applications store called Skymarket this fall for its Windows Mobile platform, if a recent job posting spotted by Long Zheng at Istartedsomething.com is accurate. According to the ad posted Sunday on Computerjob.com, the Skymarket senior product manager will head a team that will "drive the launch of a v1 marketplace service for Windows Mobile."
There is a link to the job posting in the article if you are interested. It is great to see Microsoft doing this, but it seems once again it took Apple to do it first and show that it really can help drive the market. Any bets MS has something along the lines of a MobileME in the works, but one that works correctly of course.
Nintendo has released a skip-load of Disaster: Day of Crisis shots. There's still no official release date from Nintendo, but all bets are on the game being released sometime in October. You'll know when we do.
Here's a great example of why you shouldn't sleep in. Every week, Nintendo sends out a release about its new downloadable game offerings of the week. My dear, close friend Ross, still flush with joy from his trip to PAX, gets to the email first and ends up writing about the Virtual Console release, the totally awesome Super Mario RPG while I, still groggy from choosing a Sunday night to make myself the Mayor of Lower New Drunkington, get to write about the WiiWare side of the coin: My Aquarium (Hudson Entertainment, 1 player, 500 Wii Points).
So, here we go: My Aquarium is a virtual aquarium, similar to a real aquarium in every way except that it never forces you to teach your children complicated and often troubling lessons about death.
The guys at pocketgamer did a great interview with craig about the pandora console:
So how powerful will the Pandora be?
It is, without doubt, the most powerful portable games system ever and at the time of writing the most powerful mini computer, too. It has openGL 2.0 3D hardware, a 600-900Mhz CPU, media coprocessors, an 800x480 LCD and 128MB of RAM. The killer app with the hardware is that it is using an ARM Cortex A8 CPU, meaning astonishing battery life – over ten hours – which blows away similar mini PCs based on the old x86 chipsets. You will be able to play games like Quake III with ease and at the cutting edge even Doom III (if the engine goes open source soon, of course).
In terms of emulation, what kind of performance can we expect from the machine – what is the most advanced console/computer it can emulate at this stage, for instance?
Good PC emulation, most 32-bit consoles, Amiga 1200+ and all the usual suspects. Emulating something like the Sega Dreamcast would be pushing the hardware to the limits.
Aside from emulation and gaming in general, presumably you're envisaging other uses for the Pandora?
A complete desktop environment is already up and running – Ubuntu will run on the Pandora. This really is a PC the size of a Nintendo DS.
Do you think the machine could be a potential rival to the numerous 'Netbook' mini-laptops that are flooding the market at the moment?
Yes, and it has the advantage of a sensational battery life. We will be pushing to over take those other devices in 2009 in terms of functionality. After all, how many of them have complete game controls, a keyboard and an active programming community of tens of thousands of people?
When can we expect to see units on sale and can you confirm the price point for the UK?
They will be shipping before Christmas and the price in the UK is £199.99 (inc VAT) which is way under the cost and way over the specs of similar 'Mini PCs' which are mostly running a sluggish Windows Vista.
When will people be able to place pre-orders for the Pandora and what kind of numbers are you producing the unit in to begin with?
At the end of September via http://openpandora.org. The first production run is 3000 units which we hope will sell out before they ship.
Gp32Spain have posted a spanish only release, heres the translation:
GP2X Wiz - User Guide is a guide in Spanish on the GP2X Wiz will be addressed in the main topics on the Wiz. This guide can see the basic operation and characteristics of the Wiz. The format of the guide is. Doc and. Pdf.
Current version of the guide: 0.2
History GP2X Wiz - User's Guide:
31/8/2008 - Publication of the Beta 0.1 in which you can see paragraph graph of the guide.
1/9/2008 - Publication of version 0.2 in which there are improvements and new graphic content.
Upcoming updates GP2X Wiz - User Guide
I hope to have before the launch of the GP2X Wiz all the items they do not have to do with the operation or requiring the use of a GP2X Wiz (since I will not circulate until the HG).
Eidos has given its Gauntlet DS game a launch window of October.
It's the same top-down affair you'd expect, with zombie swarms attacking in their numbers over 40 maps across three realms.
As well as the facelift, the new game also packs co-op and competitive multiplayer modes that work both locally and over the internet, and a full ranking system that tracks your performance. It also allows for voice chat during games, so you can shout "IN YOUR FACE" at your opponents.
I recently returned to development, yes, this beautiful world I missed (friends, etc. ..)...
Good things turn serious () ..
So I suggest a very first version of my new project, Vocabulario DS: The Spanish a hand (or Spanish in pocket ..), which is similar to my old project, Latinus DS, except Spanish. My goal is that for my Bac at the end of the year, I have all my Spanish in my pocket .. (not to cheat lol ... to revise course!)
This version is really for me revive ... There is just the menu and "The Present indicative for regular verbs ...
01/09/08 Version 0.2:
_ Adding a Menu
_ Adding vocabulary on the human body
_ Correction bug
GCBooter is a simple application which allows anyone to boot their original GC games from Wii mode. It is region free and works from the homebrew channel.
This is far simpler to use than having to patch your system menu for region free
Usage
Just copy the GCBooter folder into your /apps/ folder on your card and run it via the homebrew channel. Insert your GameCube disc and press A on the GameCube controller a few times.
I was initially going to release the super-quick "Just the editor, and a few levels" version, but as I sorted a few bugs, more and more of the game got fixed as well, and then I added the whole main menu, and things started to take a more "proper" form.. so..
JNKPlat DS 08
The Download
JNKPlat DS 08 : Complete with dldi version and non-dldi version. (.sc.nds/.ds.gba/.nds for each)
Shove it in the root, DLDI it if necessary, and add the JNKPlat folder for your saves.
Enjoy, complain, rant and rave.
The Game
A simple puzzle platform game. Get to the exit to complete each level.
Be aware, though.. This game is more a Puzzle game than it is a Platformer. There are many weird grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, Three across.
The Blue Circles (Super Precious Gems!!) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say "I got 'em all!"
The Controls
There's two jump buttons, and a hold button.
The hold button, B, can be used to dangle from hooks, vines and red floors. It can also be used to drag red boxes.
The two jump buttons, Y and A, jump left and right respectively. It's easy once you try. If you really dislike it, you can switch to single button jump on the main menu, but I wouldn't recommend it! Some things happen too quickly to stop and turn around!
The Level Packs
Level packs can contain many many levels, but each level must be played in the order layed out in the pack.
No saves! If you die 3 times, you're right back at the start.
The Editor
Tap the middle icon on the titlescreen to enter the editor.
Draw a level.
Hold a trigger, and a Wipe/Quit and Test button appear at the bottom. If you test a level, and subsequently complete it, and you can then also Save it from this same Trigger-based menu. Note : You can only save a level if you've managed to complete it! You don't need all the gems, but you do need to get to the exit.
The level will be added as a simple line of ascii text, to the bottom of the JNKPlat/MyLevs.lev file on your card (assuming you're using the DLDI version, and have added the JNKPlat folder to the root.)
Each line is it's own level. Feel free to copy+paste these lines to build up your own little level packs.
The Request
If you make any levels, send 'em my way! The next release should be ready in a couple of weeks time. (or maybe before, if I get plenty of levels!)
You've seen this animation a hundred times. At least. The point is, you can ignore the animation part of this release. I've released this because of some strange things I've seen happening here as well as in PolyTouch. From the known bug list of Qix:
- Has a similar graphics-memory problem like PolyTouch.
- when you start Qix, you should immediately see a cyan dot
pattern. This pattern is not supposed to be there.
- if you set the left limiter to 32 or higher values, the dot
pattern disappears
- if you set the lower limiter to exactly 160, the whole
screen is filled with cyan lines -- nothing else can be
seen.
Fable II is "the best, most complete game I've ever worked on," says mastermind Peter Molyneux, just as the RPG sequel is said to have now gone gold at Lionhead's Guildford HQ.
Speaking in an interview with CVG's paper cousin, Xbox World 360, Molyneux says he hasn't made "the same mistakes I made in the past," with the second Fable.
"Black & White, The Movies, Dungeon Keeper, pretty much every game I've ever done has had interesting features thrown in to the pot without worrying what the flavour was like," he said.
"I'd rate it a 9 out of 10," Molyneux added, when asked if he'd fulfilled his original vision with Fable II.
"It's the best, most complete game I've ever worked on. The look is perfect, the interface is fantastic. It's a role-playing game, but where are all the f***ing icons? Aren't you supposed to be cluttering the screen up with mini-maps and the like? Not us.
"RPGs are one of the most complex game types there are," added Molyneux. "But for me, the idea of being who I want to be and my character being different to yours, well, I think is one of the coolest genres of game."
Fable II is out on October 24. Look for the full interview in Xbox World 360 issue 70, on newsstands this Wednesday September 3 (and in subscriber's hands now).
I have released version 0.1alpha3 of my first real project for the DS.
It is called DSwiki, and it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.
More instructions on the installation und usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.
Please test DSwiki and give me some feedback.
Have Fun!
OlliPolli
DSwiki (v0.1alpha3)
=====================
DSwiki is an offline viewer for Wiki markup, for example for the
Wikipedia, Wikibooks, Wiktionaries, ...
DSwiki is NOT a web browser!
Why DSwiki?
=============
DSwiki is optimal for all people with a Nintendo DS that like to
have their information "portable", but cannot access the Internet
directly. So far, no Program was very good in displaying the
Wikipedia on the DS. NewDictS can display an uncompressed dump, but
this dump is outdated, and the Wikipedia has grown dramatically
since then, so compression was absolutely necessary. In addition,
most homebrew programs can't handle UTF-8.
DSwiki is based on
====================
-- NewDictS <http://tvgame360.com.tw/viewthread.php?tid=21913&extra=&page=1>
Thanks to sesa for graphics-/unicode- and font-routines
-- Wiki2Touch <http://code.google.com/p/wiki2touch/>
Thanks to Tom Haukap for the file format and index routines
-- libbzip2 <http://bzip.org/>
-- Terminus fonts <http://www.is-vn.bg/hamster/>
-- GNU Unifont <http://www.czyborra.com/unifont/> [DOWN]
<http://unifoundry.com/unifont.html>
Thanks to Roman Czyborra
Features
==========
-- Get the complete(!) Wikipedia on a Nintendo DS. The English language
edition fits on a 4GB storage device, the German edition is just 1.1GB.
-- Quite good handling of internal links. Alternative display text
and appended letters are supported to create the same look as
in the online version.
-- Very good Unicode/UTF8-Support (as much - or as little - as the
underlying font covers)
-- A cache to navigate quickly the history of visited pages
Planned Features
==================
-- Much better markup display
-- Bookmarks
-- Improved Search (advanced input)
-- Navigation by document structure (jump to headlines or
jump from link to link as in text browsers)
-- "Find as you type" inside an article
-- Memory saving font handling, switching between fonts on the fly
-- Customization
Use
=====
At the moment DSwiki can't do more than display mostly unformatted
wiki markup of articles (but word and line breaks and a proportional
font make it easy readable).
DSwiki works as follows:
A random article will be loaded at the start.
Up/Down: Scroll one line backward/forward
Left/Right: Scroll one page backward/forward
Stylus: Follow a link on the bottom screen
L/R: Go one page back/forward in history
A: Go to another random article
X: Index-assisted search on/off
Articles names (no unicode yet) can be entered
on the keyboard.
Touching the red button clears the input field.
The D-Pad navigates through the index.
The current highlighted article name can be loaded
either by
* touching the green button
* pressing A
* touching Enter on the virtual keyboard
Installation
==============
1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
necessary.
2. Create dumps of your favorite wiki or download already prepared ones.
Visit <http://code.google.com/p/dswiki/wiki/Dumps> for a list.
3. Copy dewiki.ao1, dewiki.ao2, dewiki.dbz, dewiki.idx and dewiki.ifo
into the root directory of your flash card.
IMPORTANT: These names are fixed at the moment, so use them
anyway, even if you want to use a different language/wiki.
Thanks to DS Scene for pointing my attention to the Homebrew Bounty over at GBA Temp, i can honestly say i disregarded it but now i know its a monthly comp ill post everything
FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS. If you don't have the Guitar Grip, there is a version where you use the Y,X,B,A buttons!
the current version is V1.1. Fretfury promises in a later version to have the ability to add your own songs, change the sprites, and possibly even multiplayer.
Speed! is a port of an old Amiga game. It's a first-person racer - the goal is to just run through a maze as fast as possible. The original really never made it past a demo, so there is only one level. It is, however, a lot of fun once you get the hang of it. Lots of practice is required for good times!
Legion is a top-view 3D shooter set in a post-apocalyptic universe comparable to that of the Fallout series. It is both playable online with 3 other players and offline, as there is a very complete story going through 12 different levels in which you'll be killing bad guys, bosses, driving vehicles...
I'm glad to present here an updated version of the one I submitted to the Neo Compo, I hope you'll enjoy it.
For those who are wondering, it's labelled "preview" because there's still much more level elements and 3D engine improvements to be added which already on my to-do list. I wanted to release the current version as I'm not sure when it will be finished...
If you have some ideas or suggestions on how to improve my game, don't hesitate I'll also gladly accept user-made levels to include them in new scenarios.
Quick presentation: Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more...
Features:
- Physics engine, with realistic collision simulation
- Full 3D on both screens, either as one big screen or with 2 different views
- Skybox to simulate 360° environment
- Advanced 3D effects: point light simulation, projected shadows, motion blur...
- Full MP3 music & 3D sounds
- Special bonuses and scenery effects (let's try this mushroom...)
- Integrated (on DS) full featured 3D level editor
- High score & progression saving
- 25 levels, with various environment and progressive difficulty (6 differents scenarios)
- Full motion sensor support
How to play:
- Motion sensor : just tilt the DS, and the board will tilt the same way (DON'T FORGET TO CALIBRATE YOUR MOTION SENSOR CORRECTLY WHEN PROMPTED!)
- Stylus : Hold the stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.
Press select at anytime to save a screenshot in .bmp format (the game will freeze for a short time during the file write).
How to install:
1. Copy the "marble" folder found in the archive in the root of your flashcard.
2. Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.
Do the next step only if you encounter problems running the homebrew or have the "error initializing file system" message on loading.
3. Apply the DLDI patch corresponding to your flashcard on the "marble.nds" file.
Go to http://chishm.drunkencoders.com/DLDI/ for the patches and instructions on how to do it.
- 29/08/08 : Version Preview 2
------------------------------
= lots of bugfixes in the level editor
= fixed the lock element bug
+ added an auto-repeat function to editor's buttons, it's now more user-friendly to adjust values
+ added top screen camera view smoothing, no more headaches when using DS motion
+ improved the stylus controls, it's now less sensitive (use a quadratic scale instead of a linear one)
+ added 1 new scenario with 3 new levels, to adjust difficulty progression balance
Hello friends and fellow consumers of Kikkoman Naturally Brewed Soy Sauce.
STOP AT 500 is a classic game that is wonderfully remade in this new classic, STOP AT 500 for the Nintendo DS. Featuring nostalgic console-like graphics, this game will provide addicting, hours of enjoyment to come. The objective of STOP AT 500 is simple. Simply press the touch screen when the counter reaches exactly 500. If you pressed the counter and it stops at 500, congratulations! You are the winner. If the counter is under or over 500, though, you lose.
Although the objective is simple, the achieving of this goal is difficult to master, because of the fast nature of the counter. This puzzle will endlessly confuse you as you are addicted to the game, constantly attempting to find a better way to reach exactly 500. For the Nintendo DS, the game has been remade to use the unique feature of the Nintendo DS - the touch screen. To all who download this game, enjoy! And please vote for me as the homebrew bountry winner. I will be sure to buy lots of Kikkoman Naturally Brewed Soy Sauce.
Hi all
Inside the Machine is an NDS platform game. In the game, you control an animal (a mix between a cat and a rabbit ). The story begin in the nature and after, you'll have to get out the body of a monster
Controls : B : Jump - A : Attack - X : Throw Fireballs - Y : Run
For Slot-1 linkers use .nds file and for Slot-2 linkers, une .sc.nds or .ds.gba files.
Neko DS (Neko being the Japanese word for cat) is a port of an old PC application back from the 80's. When run, you would have a cat on your screen who would chase your mouse cursor around, scratch on the screen, take a nap and various other stuff.
Since this application has always been very close to my heart, I decided to try and port this to the DS.
This is only a very simple beginning of what I intend to end of with, but fully functional none the less. In the future I want to have the sprites incorporated into the NDS via EFS, have the user being able to choose between different Nekos from EFS and FAT, and perhaps as a last update be able to have several Nekos running around on the screen.
I hope you will enjoy this application as much as I have over the years.
Project description : SunOL v0.3 beta is an application to view the NDS release list. It allows you to view all informations about games and also boxarts and screenshots. This program can update himself and the database with the CWF.
CHANGELOG
Modifications :
Folder structure
Some skin.ini names
Bug fixes :
Some keyboard bugs
Some other bugs
CONTROL
Use stylus to browse the windowing GUI.
While viewing the release list, use :
UP/DOWN to scroll.
LEFT/RIGHT to scroll by 10 units.
L/R to switch to other informations about the selected release.
HOW TO UPDATE
From SunOL v0.1alpha :
To update SunOL v0.1alpha you have to delete the "/data/SunOL/skin/" folder, the "/data/SunOL/SunOL.ini" file and the "/data/SunOL/dat.dat" file.
After that, extract the archive on the root of your card overwriting already existing files on the "/data/SunOL/" folder.
From SunOL v0.2alpha :
All updates or automatic.
With this tool you can update the cheat file of your flashcard directly from your DS.
Patch UsrCheatUp.nds with the DLDI driver for your card (not always needed).
Put it were you want on your flash card.
After the first time launching it, UsrCheatUp.nds will create the configuration file UsrCheatUp.ini in the root matching your card type
(If you are updating from an older version you have to delete the old ini).
Changelog v 1.5:
-Zip support. (Thanks Aurelio!!!)
-Sound!!
-Now you can check the strenght of the WiFi signal
-Switch On/Off the AutoPowerOff function with L button; green=on / red=off (only before starting the update)
-You can scroll the changelog with UP and DOWN buttons (only before starting the update)
-Added support for other cards type: CycloDS, EDGE, EZ, M3Real, G6Real.
*New voices in the ini:
-cht_file: 0(usrcheat.dat) - 1(user.EvoCheats.dat) - 2(EDGEcheats.dat) - 3(ezarcode.dat) - 4(cheat.db) - 5(Cheat.xml) - 6(CHEAT(J).DAT) - 7(CHEAT(UE).DAT) - 8(CHEAT.DAT)
-gbatemp : can be set to 1 (download from gbatemp) or 0 (download from my web page); only for usrcheat.dat, the others will allways download from gbatemp.
Kunal Deo has ported Super Tux2 to work on PS3 Linux, heres the release info:
SuperTux is a free software, classic style 2D jump and run game inspired by the Nintendo Super Mario series. It was originally created by Bill Kendrick and is currently maintained by the SuperTux Development Team.
Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.
I have ported the development version of this popular game on Playstation 3. So go ahead and enjoy.
Street Fighter IV arcade cabinets have barely touched the ground in arcade centres around the world, but a potentially game-wrecking infinite combo has been discovered.
Performed with Al Fuerte, one of the game's new characters, the combo appears to be a series of simple punches - although according to forum-goers it's tougher to perform than it looks.
Infinite combos are defined as combos that a player can perform to completely kill their opponent in one go. They are also frowned upon. A bit like a mate that keeps kicking you in the shins to score a win.
We can only hope Capcom patches this out for the console versions expected out later this month.
Take a look at the combo used to win both rounds in this video.
Following the request of some members, I make a plug capable of calaculer how much time you spend on your favorite games or homebrews.
Features:
-- You can activate a GAME, GAME150 and POPS! (you can also activate a VSH if you want ^ ^)
-- A timer starts at each launching a game
-- You can view real-time this time, a push button SELECT (time displayed in the upper left of the screen in red)
-- To save time, activate the button HOLD quans you are about to leave the game, and time is saved in a file corresponding to the date itself in the folder "GTC" (created for the prx you)
-- You can look at how long you play your games / homebrews each day!
New to come:
-- Possibility to choose the configuration of keys.
-- Surprises ...
-- You give me ideas!
I have developed an homebrewusing this list to download CTF themes.
Features:
French and English languages
Display a little preview for each theme
View screenshot of the actual size
Downloading subject directly into the PSP/THEME/ folder
Display faster and more responsive than in the browser
Display name and authors of themes
Operating:
You choose you language the 1st time
It downloading the list
It download not downloaded previews
It isplay the list
LUAir Hockey is a game that is basically a mod of Pong, but made into a more air
hockey type game. It is also coded in LUA.
--//This vs. Pong?\\--
The differences between LUAir Hockey and Pong are that there is a background,
sprites, goals like air hockey, a menu, and more free movement, i will most likely
change alot more things for the next release though.
--//What are the controls?\\--
Inside the Menu there is an Instructions option but if you didnt catch that then
here ya go.
--use the D-Pad to control your player
--try to use your player and hit the puck into the opponents goal
--first person to 10 points wins the game
--press start to pause
--//Intentions for next release?\\--
--change graphics around
--add analog stick support
--add 2 player support
--change from playing horizontal to vertical (MAYBE)
--remove sprites and make them all via script (MAYBE)
--update AI to move horizontal as well as vertical
This is a plugin for PSP CWF 4.01M33-2 (not tested on earlier versions) that displays some basic info on screen:
- FPS
- CPU/BUS speed and CPU usage
- notification on CPU speed change
- battery status (percent and time left)
- local time
Besides displaying info on screen this plugin can:
- change cpu speed
- take a screenshot
Installation:
-------------
Put hud.prx and hud.lang in seplugins directory on your PSP memory stick
and append ms0:/seplugins/hud.prx to vsh.txt, game.txt and pops.txt files.
Usage:
------
Default configuration is to show cpu speed change notification, battery percent left, local time in bottom right corner.
Default button setup is:
- NOTE+LTRIG to access configuration menu.
- NOTE+RTRIG to turn HUD off and change between display methods
(this will only change method currently, it will not be saved, to save it you must enter menu)
- NOTE+UP to take a screenshot
When you exit menu configuration will be automatically saved in ms0:/seplugins/hud.cfg
If button configuration is changed and you can't enter menu anymore (or can't rembember) delete hud.cfg and restart PSP.
Display methods:
----------------
Method 1: this is a new method that is not available always, it hooks to a system API to get accurate FPS reading and to draw hud display,
when current running application/game is not using this API, plugin fallbacks to method 2 and FPS will always display 59 or 60
Method 2: this is an old method (from pre 2.0 versions)
In most cases Method 1 gives better display and sometimes worse, if there is a problem with one you can switch between methods from menu or by
pressing NOTE+RTRIG (default key configuration).
Version History:
----------------
August, 31st 2008. v2.02
------------------------
- changed option 'SHOW HUD', besides switching off HUD display it is used to switch between display methods
- new every info part has it's own custom position
- moving analog stick in menu, when positioned on FPS,CPU,BATTERY or TIME, will automatically switch that item to custom position
August, 31st 2008. v2.01
------------------------
- fixed a bug that caused a crashing when exiting a homebrew
- screenshots are placed in ms0:/PICTURE/ folder
- added french lanuguage (thanks to Mizou93)
August, 30th 2008. v2.0
-----------------------
- new drawing method to reduce flickering (thanks to Raphael for suggestion)
- when in options keys are disabled for background process
- to reduce memory usade languages are not stored in memory and are loaded on overy language change (this is causing slow language change)
- cpu and bus speed are joined in one option
- show time option is expanded with more formats (24h, 12h)
- alignment is no longer unique for all options, now every option can have different alignment
- order of displayed items can be changed (useful when displaying multiple options in one place)
- new option: display fps
- new option: cpu speed notification, if on, when cpu speed changes old speed and new speed will be shown for a few seconds and will be blinking
- new option: cpu speed changer for xmb/game/pops, when set it will monitor cpu speed continouosly and adjust it to specified speed when it is different than specified
- new option: take a screenshot without hud info
New entry for Scenery Beta 2008, this time it is the turn to the category of PC applications. With PSP Create Folders we can easily create all folders you need in the PSP Memory Stick to exploit all its functions. Ideal for cases where the Memory Stick this newly formatted but with some data, and we do not want to go tilting.
The time to submit work in the Beta Scenery 2008 is exhausted, and here we first one of the latest entries. This is Box Killer, an original Homebrew in which we will have to go shooting boxes that are close to our character. Although is at an early stage of development, is perfectly playable, and with some improvements can be a pretty entertaining game, and in Spanish.
Author, Arkanist.
Description:
The game is very addictive, allows us to choose between 4 modes of difficulty. It must be said that the game is well developed, also brings an instruction manual to learn how to play it with ease.
Controls:
On the menu
X: OK / Enter.
Digital Pad Up / Down: We are moving through the menu.
In Game
Or: Shooting.
Digital Pad: Movement of the player.
L Trigger: Pause the game.
Trigger A: Resume the game.
Chickey Chick is a great game funny and entertaining. Manage a sympathetic chick by the different levels of the game. The goal: cleaning up the level of enemies using eggs as a weapon. This Homebrew is scheduled in LUA, and participates in the Beta Scenery 2008 with exclusive content for the contest, as a level editor. 100% recommended, entertaining until the last corner of the game.
Author: DrWho198.
Chickey Chick is a platform game in which we must move forward by the various levels. We will have to climb stairs and others to get the eggs that appear randomly. Once an egg lame, we can launch against one of the multiple enemies, but beware! Picks up the eggs before they hatch, or you'll see a dragon that spits fire in the mouth!
We may also jump on enemies to let them "stunning" for a few seconds. By eliminating an enemy, which receives a regalito redeemed for points. By jumping on the enemy, receive 10 dots. Finally, when we've cleared the level of enemies, will open the door and fly towards her to go to the next level. If you open the door to the screen were eggs, these will become golden eggs, give you hurry and catch before flying toward the door!
Description: The author mentions that this clearly inspired by the game New Zealand Story, which appeared in 1988 the company Taito.
Controls:
Pad Digital / Analog: Moving around the screen.
Pad Digital / Analog Up / Down: Upload / Download stairs.
X: Jump.
O: Open egg (previously caught).
I have been pleasantly surprised by the details so designed, and which includes background music.
Improvements version 0.7sb Fixed
Corrected error after 10 minutes of play, thanks to a arkanist report.
News via Scenerybeta 2008 of a new version of the Satelite Finder for PSP
Whats new:
-Luaplayer changed. Now is used HW7 RC1
-Corrected an small error when showing coordinates in the Information Screen.
-Corrected an infinite loop when we try to update TLE files using WIFI. Now if you can't find a proper point of access, you are returned to the main screen.
-Moon phases are in UTC time format. A label has been added to avoid confusions.
-Iridium satellites now can be disabled. Added this option in the options screen.
-Adapted in order to participate in the Scenary Beta 2008 contest.
The homebrew PSN Messenger is hardly out that this is already version two, pretty graphics just getting into this homebrew, as well as writing reviewed by fableboss1 for your greatest pleasure.
For those who do not yet know, PSN Messenger is a homebrew can be discussed by the Ad-hoc over a distance of thirty metres maximum.
I have been talking to smealum on IRC and he showed a video of a FPS demo that he has produced. Plans are in place to now take the demo to the next step and develop it into a full game. He has also said that this will not be for at least 6 months so don't pester too much.
The "game" is extremely basic, with not much to see. Eventually I would hope to gather a bunch of good touching scenes from other games and combine them all into one big fapathon.
File should be attached!
Also, I'm having trouble finding reasonable uncensored hentai games to rip so if anybody knows some names I should look up, please tell!
Download and Give Feedback Via Comments (Game for Adults Only)
Okay so this is just the first day of the game and doesn't really "show" anything but I figured I would release it anyways to show how progress has been going. The game is entirely controlled by the stylus; button control is not yet supported. As this is an early version, I have prepared both the complete demo as well as a version without sound. Of course, if you skip the sound you skip half the experience, but I think that's acceptable at this early stage.
When you get to the end of the first day, the game won't proceed any further, it will simply loop back to where it was before. This is not an error, that's the way the code is designed to work. Since the game's not complete yet, there isn't anything else to run so it just loops back.
Download and Give Feedback Via Comments (Game for Adults Only)
Info: Trying to make a little engine here for a touch game like doki doki shipan. I decided to port Ohiru Nayanko, a Kemono Club flash game, but slightly different. Instead of making it the same game I am using it to build an engine similar to the doki doki shipan engine (witch check mode).
Download: See attachment
Controls: Simply use the touch screen to find various places to touch the girl. Up/Down to scroll the body of the girl.
Completed:
various stages where you touch the girl and takes you to the next stage. 5 stages in total
Todo:
get boob animations, eye animations, vagina animations, dick animation, add timer.
Download and Give Feedback Via Comments (Game for Adults Only)
Touch the girl all you want. I found the sprites off of a flash game.
[Source included for you benifits. I do not care if you use it or not or what you do with it.]
Controls:
Hold L = Switch Screens
Touch Screen = Touch the Girl
Download and Give Feedback Via Comments (Game for Adults Only)
Several sites are reporting that the much anticipated SPORE has been released 5 days ahead of the scheduled release date in Australia. I can confirm that SPORE is sitting on shelves in retailers and for the tidy sum of A$95.95 it can be yours. Why the early release exactly seems to be a matter of contention. No news if the game can actually be played yet or if the lucky early punters will still have to wait till the official release when EA allows for any validation process to occur. I guess EA could possibly be using the relatively small population to test the servers...or someone somewhere stuffed up
Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices.
"Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."
1Up has a feature discussing where the line should be drawn when it comes to game addiction. The author speaks to researcher Neils Clark about some of the common characteristics of addiction, and how the high level of immersion in many modern games contributes to the mind's ability to drown out mundane tasks. We've discussed game addiction many times over the past several years. Quoting:
"If we're not all dribbling addicts, then why are we playing so much? Clark puts this down to a theory proposed by The Lord of the Rings author J.R.R. Tolkien — primary and secondary worlds. The primary world is our own real life. The secondary is the fictional world: literature, film, videogames, and so on. 'It used to be that the imagery and artistic intent had to be fully available before you could really "find" yourself in a written story,' Clark says. 'Immersion has progressed to the point where entering a world [inside a game] is almost automatic. At the point we're at, playing healthy not only means understanding immersion but [also] recognizing that these secondary worlds are designed to be more fulfilling than the primary. Learning to balance them is its own technology. It's something that humankind is in a process of developing, even if on a subconscious level for most gamers.'"
KingofGnG writes to tell us that the genius behind games like Monkey Island, Maniac Mansion, and the SCUMM script engine has returned to bring you another action-adventure entitled "DeathSpank". Showcased at the recent Penny Arcade Expo, the game promises the same adventure-styled gameplay of Monkey Island with the RPG-style gameplay of Diablo. Now all you have to do is get the fish out of your pants and belly up to the SCUMM bar.
There's an official site for Prinny: Ore ga Shujinko de Iinsu ka? - the new prinny game for PSP. It's not a lemmings-style game as I'd previously postulated, but seems to be more of a side-scrolling 2.5D action game. You can see some screens on this sell-sheet (PDF), and a bit of the action on the official site. The title basically means "Prinny - Is it ok for me to be the protagonist?" The site opens in full on the 5th, so anticipate more info!
Agarest Senki, Compile Heart/RED's previously PS3-only tactics RPG (though it's a port of a PC game) is coming to the 360 as Agarest Senki Reappearance, according to retail sites. The 360 version will have more downloadable content (dungeons, items), more voices, and some extra illustrations and things. It's coming out on November 27 for 7,140 yen.
Thanks to info from Sazanami we know that Triangle Service, creator of Shooting Love (and Exzeal among others) wants to bring 2007's Shooting Love to the 360, and will do so once he can meet the platform's expectations/programming style.
After six great wars, darkness has once again fallen on this earth and it is up to the next generation of heroes to rescue their land from the clutches of evil and show their people the light.
Each of the four heroes are fighting for their own objectives, some of them are fighting for justice, some for their instincts and others for ascertaining their objectives.
This beautiful fighting game differs from games of the same genre by making use of RPG elements like having a large scale story mode. The characters are fully voiced, animated and are very expressive, you can see the look of concentration or fear on their faces when they launch special attacks or are about to be hit.
The game runs on high resolution screens in the arcades and is going to push the limits of your third generation consoles. With a network mode, you can fight matches with people from all over the world.
Other modes are:
Survival mode where you fight strings of battles until your HP bar depletes completely.
Time attack mode where you have to defeat a set number of enemies under a time constraint.
Practice mode where beginners learn how to launch special skills and attacks.
Gallery mode where you view the event CG and movies you have collected in the story mode.
The Asian version of the ultimate crossover between a fighter and an RPG is chosen as this week's special product. Battle Fantasia for Xbox360™ is sold at a bargain price of US$ 24.90 only.
The NDS simulation RPG is a sequel to the highly acclaimed Xbox360 game, Blue Dragon.
Blue Dragon Plus takes place a year after the ending of its predecessor and therefore provides answers to some questions left over and wrapped up lose ends, and not to mention, more shadows.
As your chances for adventures increased, so does the number allies, powers and enemies. The idea of the shadow control system is further developed in this sequel, giving you more opportunities to mix and match skills.
With all the special Shadow skills and exciting party battles, have a towel ready when you play this game as you don't want your DS to slip from your grip because of the sweat from your palms.
features
Interact with the piñatas: Getting to know and understand the personalities and requirements of your piñatas is essential if you want them to stay happy and thrive
Interact with the characters: Decide how much help you want from the local guides, shopkeepers, and work force. Go it alone or get them involved—you choose
Watch them grow: Discover the secrets of more than 60 different candy-filled piñata animals to see them grow, change, fight, and even dance!
Anything can happen: Guide a constantly evolving, vibrant world to keep your piñata happy and protect them from dangers threatening to break them open
Maintain harmony: Maintaining harmony within a growing community isn’t always easy when rivalries, illness, injuries and even candy-spilling fights occur
description
Viva Piñata™ is a window to another world where wild-roaming, living piñata animals inhabit a growing, changing garden world. Take control of this environment and the piñata within it, influencing its contents to create your very own pet paradise.
Once you have resident piñatas, begin to personalize your loyal community. Piñatas can be individually named and given their own personally designed tag to put on display as a declaration of their home turf. The customization doesn’t end there. Make the colorful critters more distinctive by customizing them with all kinds of costumes and accessories.
Soul Calibur is a fighter that dwells not only on the action, but the story as well and to accentuate all the different scenes, the romantic, exciting and eerie moods, the producers make use of the OST.
Since the game is ultimately a game about three holy swords against the evil weapon, expect a lot of grandly orchestrated pieces that dwells on the heroic atmosphere.
The wielders of the Soul Caliburs are from different countries, e.g. Europe, Korean, China etc, to go with the image of these countries, there would be music of various styles in the double disc OST.
Soul Calibur is a fighter that dwells not only on the action, but the story as well and to accentuate all the different scenes, the romantic, exciting and eerie moods, the producers make use of the OST.
Since the game is ultimately a game about three holy swords against the evil weapon, expect a lot of grandly orchestrated pieces that dwells on the heroic atmosphere.
The wielders of the Soul Caliburs are from different countries, e.g. Europe, Korean, China etc, to go with the image of these countries, there would be music of various styles in the double disc OST.
September 2nd, 2008, 17:01 Posted By: Darksaviour69
Google is launching an open source web browser to compete with Internet Explorer and Firefox. The browser is designed to be fast, and to cope with the next generation of web applications that rely on graphics and multimedia. Called Chrome, it will launch as a beta for Windows machines in 100 countries, with Mac and Linux versions to come.
"We realised... we needed to completely rethink the browser," said Google's Sundar Pichai in a blog post.
The new browser will help Google take advantage of developments it is pushing online in rich web applications that are challenging traditional desktop programs.
Google has a suite of web apps, such as Documents, Picasa and Maps which offer functionality that is beginning to replace offline software. "What we really needed was not just a browser, but also a modern platform for web pages and applications, and that's what we set out to build," Mr Pichai, VP Product Management, wrote.
The launch of a beta version of Chrome on Tuesday evening (UK time) will be Google's latest assault on Microsoft's dominance of the PC business. The firm's Internet Explorer program dominates the browser landscape, with 80% of the market.
Those already in the browser space were quick to respond to the news. Writing in his blog, John Lilly, chief executive of Mozilla was sanguine about the new rival in the browsersphere.
"It should come as no real surprise that Google has done something here — their business is the web, and they’ve got clear opinions on how things should be, and smart people thinking about how to make things better." Chrome will be a browser optimized for the things that they see as important, and it’ll be interesting to see how it evolves," he wrote. He welcomed the competition and said collaboration between Mozilla and Google on certain projects would continue.
Dean Hachamovitch, general manager of Microsoft's Internet Explorer, was more bullish."The browser landscape is highly competitive, but people will choose Internet Explorer 8 for the way it puts the services they want right at their fingertips, respects their personal choices about how they want to browse and, more than any other browsing technology, puts them in control of their personal data online," he said in a statement.
For Nate Elliot, an analyst with Jupiter Research, entering the browser market is an obvious next move for Google. "This is a much bigger undertaking than providing a Google toolbar but it feels the a natural next step," he said. But competing with the established browser names could be harder, he thinks.
"Mozilla's Firefox is very well respected and yet it commands less than 20% of the browser market which just shows how hard it is to overtake an incumbent although Google does have almost unparallelled ability to promote it to almost the entire online audience," he said.
Chrome will be available for download from the morning of Tuesday 2rd September, PST.
features
Create and destroy at will - Play as a god to re-establish order and beauty to a worldlaid barren by evil.
Innovative gameplay and control scheme - Defeating monsters requires the usage of not only physical attacks, but also Amaterasu's 'Celestial Brush' to paint the desired powers for decimating enemies and solving puzzles.
Intenseaction-packed battles – Rooted in Japanese folklore, fight against a diverse line-up of demons and monsters.
Utilize various gameplay styles – In addition to the Celestial Brush, Amaterasu can wield three types of offensive weaponry, each with their own unique abilities and effects.
Intriguing main character – Assume the role of the sun god, Amaterasu, who descends upon the earth in the form of a wolf. The Japanese translation of the word wolfis "Okami".
Original visuals and revolutionary design– Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.
Interact with a unique and dynamic cast of characters.
description
In Okami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth’s natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her "Celestial Brush" powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.
Featuring a visually stunning art style, Okami comes alive through beautiful scenic 3D levelsthat have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues andhints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.
This PSP-1000 Pandora Battery allows you to put the PSP into service mode so that you are able to recover a PSP from a bad flash or downgrade your firmware. The PSP Pandora battery is by far the easiest way to recover your PSP console from a bad flash as well as downgrading. Until now you would need to install chips like the PSP U.P to recover a bad flash, not anymore using the PSP Pandora Battery. The Pandora Battery is a bulk pack, and it is easy to use: simply insert the magic memory stick into your PSP, then insert the Pandora Battery and follow the simple on-screen instructions. The instructions are also included with the Pandora Battery.
It is for your PSP-1000 only,and will fix it 100%.
SuccessHK have reduced the price of their DS Lites down to $152 (around £75) only really of interest to people who cant get a certain colour from the country they live in.
Gecko 1.06f + Ocarina & Gamecube Game Support
---------------------------------------------
GeckoOS is now combined with ocarina, with lots of bugs fixed. This is not a major release but alot of nice things have been fixed.
Things fixed.
1. Gamecube Games / Imports now supported (thanks bushing!)
2. Date and Time issue fixed in games like Wii Sports, Brawl.
3. Glitching games fixed, i.e Resident Evil Umbrella Chronicles, Metroid Prime 3 etc.
4. Sound fixed in Twilight Princess when using Gecko OS, WiiRD
5. SD Card bug fixed. Now you can still access the SD Card when using ocarina.
Added.
1. Ocarina (thanks Link)
2. Some Extra hook types.
3. Turn Off and On Ocarina.
Some backend features have been added.
Things to note:
Ocarina just works as before, the codes need to be placed in the folder 'codes' on the SD card.
Ocarina can be turned off in the config menu.
It’s time to chuck those goofy 3-D glasses. Electrograph just announced the first stand-alone 3-D gaming system. The company says they will show off the system with the Philips 3D WOWvx 42-inch LCD display, at this week’s CEDIA show.
Using the 1920x1080 LCD display and Electrograph’s unnamed, proprietary software drivers, the system can play many of today’s PC games. Ready to accommodate multiple players, the system can show off a wide range of viewing angles with “out-of-screen” effects.
“There is nothing more addicting to kids, teens and even adults than modern video games,” says Jeff Jerome, Electrograph’s director of product management. “In fact, many underutilized home theaters are now serving as supersized game rooms. So imagine the appeal of true 3-D gaming—without the glasses—that the whole family can play.”
Amen brother!
There’s no word on when we will actually see a system hit shelves. However, Electrograph is inviting integrators to start getting certified starting in October.
Datel have posted details on a new Homebrew and More cart for DS, Lets hope its better than recent creations
Action Replay DS uses real cheat codes to give you exciting cheats like Infinite Lives, Infinite Health, All Vehicles and more. The new Media Edition also boasts a powerful media player for movies, music and home brew games.
Action Replay DS Media Edition has the power to blow your NDS games wide open. Our dazzlingly dynamic device uses real cheat codes to get to the heart of your NDS games, giving you enhancements such as Infinite Lives, Infinite Health, All Vehicles, All Levels and other exciting cheats. But it’s so much more than just a cheat system. It also includes a media player to play movies and music stored on a MicroSD card (not supplied), and can even run home brew software written for the NDS!
Action Replay DS Media Edition is really easy to use. You simply insert the supplied Action Replay cartridge into your DS or DS Lite, and switch on. When prompted, remove the Action Replay card and replace it with your game card. Action Replay recognises the title in question and offers you the title's code list. It's that easy! Like previous versions of Action Replay, Action Replay DS Media Edition is fully updateable, so you don't need to buy a new one when new games are released; just update your Action Replay over the internet using the PC app supplied. You can also enter codes manually using Action Replay's virtual keyboard. Our code creators are always hard at work on the latest DS titles, so even the very latest games will be trained and tamed within hours of hitting the shelves.
But it’s more than just a game enhancer. Action Replay DS Media Edition also offers a powerful media player, with which you can play your movie and music files. Using the product’s powerful media utilities, you can convert just about any movie format ready for playback on your Action Replay DS Media Edition. It’s easy to transfer converted movies and MP3 music files to your device too, with drag-and-drop convenience.
As well as music and movies, Action Replay DS Media Edition also lets you play home brew games, utilities and demos written for the DS and distributed for free on the internet. Not every program will work with Action Replay DS Media Edition, but that’s the nature of home brew. Even so, there’s plenty great material out there that plays just fine, and the list is growing all the time. We’ve even thrown in a collection of 25 home brew games to get you started – just drag and drop them from your Action Replay DS Media Edition CD onto your MicroSD card (not supplied) and you’re away!
And to cap it all, Action Replay DS Media Edition also offers a sizzling saves manager called DataMAX, a complete solution for backing up, restoring and exchanging your NDS game saves. DataMAX lets you save multiple times in games like Pokémon, which would otherwise let you make only one save at a time, meaning two or more people can play on the same game cart without interfering with each others’ games!
Action Replay DS Media Edition includes an Action Replay DS cartridge, a media software disc, a USB cable and a MicroSD card reader. The MicroSD card is not supplied – buy it separately and choose your own capacity. Action Replay DS Media Edition is compatible with both the original DS and the DS Lite. To update the device, a PC running Windows XP, 200 or Vista (32 bit) and connected to the internet is required.
Features
Compatible with DS and DS Lite.
Real cheat codes on your NDS.
Packed with codes for all the top games.
Easy to use.
Fully updateable via your PC.
Manual code entry available.
Play movie and music files through the media player.
Includes conversion software for movie files.
Run home brew software such as games and apps.
Back up, restore and manage your game saves.
With sales consistently lagging behind its main competitor in the hand-held market, the Nintendo DS, Sony hopes to catch the eye of those hand-held gamers who have yet to experience its Playstation Portable, by releasing an upgraded model this October.
Along with some wide-eyed new customers, Sony hope that the new added features will be enough to tempt PSP Slim and Lite owners- and certainly early adopters who bought the initial hand-held back in 2005 - to upgrade to the PSP 3000.
Currently, Game and Gamestation are offering trade-in prices of approximately *£50 for the PSP base model and £60 for the PSP Slim and Lite. Therefore, if you're thinking of trading in, you'll be able to pick up the PSP 3000, which will retail at £150, for approximately £100 and £90 respectively on its launch. That's if you trade-in now though say both Game and Gamestation who have told us that they firmly expect trade-in prices to drop over the next month as gamers throw out the old and get ready for the new.
But, Is it actually going to worth upgrading? Well, the PSP 3000 offers very few new features, but its jewel in the crown is the new look LCD screen.
Usually, a slight upscale in visual quality wouldn't be enough to convince us to upgrade but, providing the image below (showing the comparison between a Slim & Lite and a PSP 3000) hasn't been altered by hand, then there really does seem to be an incredible difference between the two models. Of course, it's hard to tell just how good the difference is until you have both the PSP Slim & Lite models in your hands, but first impressions suggest that the "higher contrast ratio, shorter response time, and wide colour gamut" that Sony say it will boast, will significantly improve the visual quality of games and movies. Furthermore, the PSP 300 will have an anti-glare function to make gaming easier under different lighting conditions.
The improved LCD screen is going to come at a price though. Reports, originating from Gamespot, reveal that the new screen will draw more power from the battery making overall battery life diminish by approximately 20-30 minutes. It's certainly an inconvenience, but Sony's John Koller believes:
"That's going to be off-set because we're still going to have the extended life battery that's still available for the consumers, so they're still going to get the 8 to 10 hours out of that battery. Or the battery that comes with the PSP will now be right around three and a half to four hours."
Even though the poorer battery performance doesn't worry us, the unique selling point of the PSP 3000's upgraded screen just isn't enough to tempt us to upgrade, especially when you take into account that the quality of the PSP 2001 screen is still very good. For us, the hand-held is still first and foremost about the games more than anything else, so although the improved LCD screen undoubtedly looks better, it isn't enough on its own to warrant us shelling out 100 notes.
Sony Computer Entertainment Japan (SCEJ), a division of Sony Computer Entertainment Inc. responsible for business operations in Japan, announced today that it would release the new PSP® (PlayStation®Portable) handheld entertainment system (PSP-3000) featuring an advanced high contrast LCD and a built-in microphone on Thursday, October 16th, 2008, in Japan at a recommended retail price (RRP) of 19,800 yen (including tax). The new PSP system will come in three basic colors of “Piano Black,” “Pearl White” and “Mystic Silver,” with plans for additional colors.
SCEJ will also release “PSP® (PlayStation®Portable) Value Pack” for the Japanese market at a RRP of 24,800 yen (including tax), comprising a new PSP system (Piano Black, Pearl White or Mystic Silver), a 4GB Memory Stick PRO Duo™ (Mark2), an original PSP pouch, a hand strap and a cloth to meet users’ various purposes in using the PSP systems such as playing games, watching movies, listening to music and downloading content through the network.
Along with the launch of the new PSP system, SCEJ will also introduce a variety of accessory packs to meet a wide range of users’ lifestyle; “Accessory Pack” will be released at a RRP of 3,800 yen (including tax) and “Battery Pack (2200mAh)” at a RRP of 5,500 yen (including tax). In addition, new peripherals for the new PSP will be introduced; “Cradle” at a RRP of 4,800 yen (including tax) and “Cradle and D terminal AV cable” at a RRP of 6,500 yen (including tax) for charging PSP battery and enjoying high quality viewing on TVs, and also “PSP® (PlayStation®Portable) Pouch” at a RRP of 1,800 yen (including tax) that matches the color of the new PSP system. All additional peripherals and accessories will become available on Thursday, October 16th.
For the upcoming holiday season market, third party partners will be introducing exciting bundle packs with strong PSP software titles. “MOBILE SUITE GUNDAM GUNDAM VS. GUNDAM” will be introduced from NAMCO BANDAI Games Inc. on Thursday, November 20th, 2008 at a RRP of 24,840 yen including tax. “DISSIDA FINAL FANTASY” will be introduced from SQUARE ENIX CO., LTD. on Thursday, December 18th, 2008 at a RRP of 25,890 yen including tax. SCEJ will also introduce “PATAPON 2 Donchaka♪” on Thursday, November 27th, 2008 at a RRP of 23,800 yen including tax.
SCEJ also announced today that it would launch a new network service this fall that will allow PSP users to connect directly to PlayStation®Store, and to download entertainment content without transferring them through PLAYSTATION®3 (PS3®) or PC.*1 At the launch of this network service, SCEJ will be releasing game content for the PSP system such as “Mainichi Issyo Portable,” developed for PSP from the original PS3 title of “Mainichi Issyo”.
Additionally, another free online service will be launched this fall which enables users to play PSP software titles featuring ad-hoc mode over the internet through PS3 with other online players. PSP software titles such as “MONSTER HUNTER PORTABLE 2nd G” from CAPCOM Co., Ltd. will be compatible with this new online service.*2
SCEJ will further expand the PSP platform and create a world of entertainment with the new PSP system, together with strong upcoming new software titles, and attractive peripherals and network services launching for the holiday season.
※1 Users need to update the latest system software to use the service, and they will also be able to enjoy the service on PSP-1000 and PSP-2000.
※2 Titles and the detailed information of the service will be announced in due course.
A new edition of iContact is ready for download, v0.8, now with settings editor!
The settings editor will be in your system control panel, if you don't see it, a soft reboot may be required.
Here's the full list of improvements:
Added settings editor!
Added icon for settings editor into control panel
Changed add contact icon in default skin
Fixed "auto" email account
Bugfix: An upgrade will no longer overwrite your settings
Added GPLV3 License text to source code
Added iPhone skin to standard distribution
Removed ListBackground from .skn file, added to .png file
Added DetailMainText and DetailMainShadow to .skn file
Removed TitlebarBattery and TitlebarBatteryCharge, now uses .png to fill battery
Changed "Show Summary" to the less confusing "Manage Contact" http://forum.xda-developers.com/showthread.php?t=395829
For your using pleasure.... Stocker, a finger friendly stock tracker.
Currently, you will be able to enter stocks and view the delayed trading price. Soon I will add stock history. This has been tested on my Diamond (vga), and works on the qvga emulator. Should be easy to use... Just press the right menu button. I will monitor this thread to answer questions.
And, btw... it is unsigned and required compact framework 3.5.
Update 8/31/08 to version 0.3.19.0909
- added scroll area indicator
- added stock change by percentage
- corrected qvga layout a bit
- added extended view including stock graph, volume, high, low, etc...
Tantric has released a new version of the Nes Emulator for the Nintendo Wii, heres the release notes:
I've released an update to the FCE Ultra port to bring it up to where the other emulators are now. You can download v2.0.0 and the source code from the official FCEUGC site: http://code.google.com/p/fceugc/. Please report any bugs, feature requests, etc here too. Feedback is appreciated.
The port was originally done by softdev, and was updated by askot and dsbomb, along with many others along the way. A lot of the work I've done to it is thanks to the code from other emulators. Most of the features from the last 1.0.9 release should be working. Enjoy!
Code:
[What's New 2.0.0]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are
saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into FCEUGX.xml, or edit
fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
FCEUGX.xml edit all settings, including some not available within
the program
* One makefile to make all versions
Some of you may know GPH and me are currently at the IFA exhibition in Berlin.
We had quite some conversations during the last days - and I'm really happy to announce the following:
The 2nd DPad of the Wiz will be replaced with 4 proper buttons! AND the 2.5mm headphone jack will be replaced with a 3.5mm one.
So the only flaws I could see with this system will be fixed!
On the downside it means that the release of the Wiz will be delayed for 30 days (so it will be shipped in November), but I think that's best.
If you like that decision, you can use this thread to thank GPH, as they will be reading it!
Hello, I'm the maker of this program. I have made a newer version of this program with bug fixes, but this project is pretty much abandoned, at least for the DS. (I really like this program myself and might try to make an enhanced PC port, but who knows...) I quite literally forgot about this project and thought this topic died a long time ago. o_o
The new version has typing text, but probably will not have picture support. The source is included in this release too, so if anyone wants to continue this project feel free. It also fixes some annoying bugs like the screen messing up if you have too long of text.
I have released the first of a series of tech demos for my game BongDS. It is availiable for download at my site which can be found in my signature. There isn't much gameplay yet, but i wanted to show the community what i have so far. Hope everyone enjoys it as much as i enjoyed making it.
Anime Quiz DS is a question & answer game, about anime and manga. It's an online game where players from all over the world can participate (it's available in english and spanish) in different quizes. Every week new questions will be added, so be tunned on.
In order to participate you need: a DS obvously, Wifi conection, download the game, an account (because all data are stored in a DB). You can also add new questions through the game webpage.
All the info and downloads about the game on it's official webpage.
OK, here is the unofficial version of LaunchELF. (Note: It's based off Mirakichi's source to LaunchELF v3.41)
Changes: Unofficial LaunchELF releases by EP + dlanor
LaunchELF v4.26 (2008.09.02)
-Fixed a bug preventing detection of PAL/NTSC mode on some slim PStwo units.
(Now reads "rom0:ROMVER" instead of using gsKit's function "gsKit_detect_signal")
While the PSP was the center of attention in Japan today following announcements regarding the PSP-3000's release and updated network functionality, Sony did make one major announcement for the PS3.
The company announced the Wireless Headset, a Bluetooth headset for the PS3. The device hooks on to your ear and features noise canceling technology for high quality sound. Running on an internal lithium battery, which is charged when you place the device on an included cradle, players can get 8 hours of continuous use.
PS3 titles will support the device at the software level. Players will be able to check remaining battery charge, switch muting on and off, and adjust volume level through software. This will presumably be done by entering the XMB interface during your play sessions. The device also has external volume and mute controls.
Sony will offer the Wireless Headset to Japan on October 30 for 5,000 yen. That price includes the headset itself, the charging cradle, a 0.3m USB cable, and replacement ear pieces.
The homebrew is available in French and English. The language is called the boot
the homebrew.
The homebrew is now divided into 2 modes, one of these modes is that of the previous version,
the percentages are always uncertain. In the other mode, the percentage is the same,
capital letters or not.
Adding a simple screen.
The module screenshot is now improved. The catch is PNG and
stored in the folder PSP / PHOTO / Love Calculator PSP. Press Select to take
a screenshot.
The homebrew now has a function to save / load calculation by log
Official Sony.
Information
For best performance, I advice you to use the official archive available on my blog.
I would like to thank the members of XtreamLua for the idea of the 2nd mode.
PSP will be seeing some major updates to its networking capabilities later this year. Sony Japan offered preliminary details today on what players can expect from future firmware updates.
This Fall, PSP will gain direct access to the PlayStation Store. This long promised feature will allow for PSP users to download demos and more directly to the portable without having to go through the PS3 or PC.
In Japan, Sony will commemorate the new PS Store-friendly PSP with the release of Mainichi Issyo Portable. The PS3 version of the Japan-only title is available as a free download, with Sony charging for items and gameplay modes that are added every month.
Perhaps more significant than both these developments, Sony will be offering PSP players some new connectivity options thanks to a new service that further ties the portable with the PS3. This Fall, select PSP titles will allow players to go through the PS3 to take their ad-hoc multiplayer modes online. When playing in this fashion, the PS3 can be used for text and chat messaging and also for matching.
Currently, Sony has confirmed that Monster Hunter Portable 2nd G will be compatible with this new service. In Japan, this is big news, as that title has sold over 2.4 million units.
Other titles, as well as further details on the service, will be announced in the near future.
Both these features will be compatible with all models of the PSP, from the original up to the new PSP-3000.
Sony Japan shared final details today on the Japanese release of the PSP-3000.
The redesigned system, which features an improved screen and built in microphone, will be released across the Pacific on October 16. Sony will charge 19,800 yen for a base model, which includes an AC adapter and 1200mAh battery, and 24,800 yen for a Value Pack, which adds to that a pouch, strap, cloth and 4 gigabyte Memory Stick Duo. These prices are the same as the current PSP-2000 lineup, although the Memory Stick space has quadrupled.
As previously announced, Japan will get three color variations from the start: Piano Black, Pearl White, and Mystic Silver. Both the solo and Value Pack packages will be available in these three colors.
More PSP-3000 buying options will follow throughout the year in the form of software bundles. November 20 will see a bundle combining a base PSP-3000 unit with Bandai Namco's Gundam VS Gundam, all for 24,840 yen. November 27 will see a 23,800 yen Patapon 2 bundle. December 18 will see a Dissidia Final Fantasy bundle at 25,890 yen. The Gundam and Dissidia bundles will feature special system designs which were not revealed today.
Sony is also re-releasing a bunch of accessories. October 16 will see the release of a 2,200mAh battery pack at 5,500 yen, a PSP-2000/3000 cradle for 4,800, and a cradle/D-cable combo pack for 6,500 yen. It's unclear if these accessories have any new features over their current versions. Sony will also release black and gray pouches on the 16th at 1,800 yen.
Bakaban currently working on a puzzle-game rather promising, the views of screenshots halléchants he posted. This is (unfortunately) not yet available for download but it will do its utmost to propose a demo soon.
Another interesting project to encourage. For other images, the official website direction.
This is a clone of the original menu loader, but it has not all of it's patches, because I have no import games to test region free. (But I've included a patch to override the region setting to JP, US or EU.) I've tested it with version 3.2E Systemmenu. The patches are all discovered by me, no reversing of the original menu loader was done (only "No sound.bin" is from sadmenu ). (But I don't know if my patching methods are the best, so critique is welcome.)
Controls:
[Up/Down] to scroll the list.
[Left/Right] to change settings.
[A] to launch the menu.
[b] to exit.
It's back! Now, with High scores, mines that accelerate, disco party music, and health tablets!
Just use the arrow keys and avoid the mines, but beware, everytime you get faster, they get even more faster! If you're low on health, every 15 seconds a health tablet pops up for you!
I followed a high score list tutorial (And learned it top to bottom), it's from Gleh Rohdes of FlashKit.com.
Sony has told Eurogamer that the PSP-3000 will launch here on 17th October and cost GBP 149.99.
That makes the slightly redesigned model around 10 pounds more expensive than the existing Slim & Lite hardware being replaced.
However, those super keen for the brighter screen and built-in microphone will be able to buy a silver PSP-3000 bundled with Ratchet & Clank: Size Matters two days earlier for around EUR 199.
This will be followed in "early November" by a 4GB memory entertainment pack bundled with a black PSP-3000 for the same price.
Manufacture of the Slim & Lite PSP will come to a halt sometime this month; Sony Europe boss David Reeves also previously told us there may be time-limited price cut to help clear this model from shop shelves.
Warner Bros. will publish Fun Park, a theme park party game for DS later this year and here are seven new screens.
As the release explains: "Players are tasked with quests that encourage them to explore the park's universe. After creating a unique custom character, Fun Park patrons can test their skills, win prizes, and play against friends and family with 40 mini-games."
Supposedly, the game will "bring the thrills and chills of a theme park to family living rooms worldwide". Hmm...
Wii and PS2 versions are also on the way. Check out the DS screens here.
Resistance 2 will be released in US on November 4, Sony has confirmed, along with the announcement of a Special Edition version.
The special edition version, priced at $79.99 (around £45), will include an art box, and action figure and a bonus DVD crammed with footage. A more detailed list can be seen below.
The flagship PS3 title will clash head-on with Microsoft's big shooter, Gears of War 2, which goes on sale three days later on November 7.
The current official word on a UK release is November, although we expect Sony to nail down an exact day any time now.
Special Edition bonus content:
Created by DC Unlimited, an exclusive Chimeran Hybrid action figure with Bullseye weapon.
A double-sided hard-cover Resistance 2 art book covering war-torn
Copy of Resistance 2 with special edition cover artwork selected by the fans
Plus a bonus DVD of exclusive Resistance 2 additional contents including:
A preview into the upcoming Resistance novel, "Resistance: The
Gathering Storm" by well-known science fiction author William Dietz.
"America Forever Lost", Behind The Scenes video of Resistance 2 with Insomniac Games
"Shattered History" Resistance chronology video -- provides a visual guideline from the earliest days of the Chimera invasion to the current storyline.
Digital copy of Issue #0 of the Resistance comic book series published by Wildstorm.
Is Pure really the next evolution of offroad racing? We'll be one step closer to knowing the answer to that question come Thursday, when a demo of Disney Interactive's racing title hits both Xbox Live and the PlayStation Network. The demo will feature a 3-lap race against 15 AI competitors on Italy's Mount Garda track - one of 35 tracks shipping with the full retail version of the game. The demo also includes a qualifying track that functions as a tutorial to get players up to speed, no pun intended.
I'm really looking forward to getting my hands on the game, though I've not been truly satisfied with an offroad title since Motocross Madness for the PC back in 1998. Here's hoping I can trade in my old favorite for a shiny new one.
Square Enix has refused to comment on rumours that a solus Final Fantasy XIII demo may be sold separately to the public.
It was thought the plan was to bundle the sampler with the Blu-ray release of Advent Children: Complete next March in Japan.
But key designer Tetsuya Nomura hinted in an interview with Dengeki PlayStation magazine (translated by FinalFantasy-XIII.net) that a separate version may be offered for a price at a later date. Which sounds rather cheeky, even if the demo is 90 minutes long.
Exact costs, timings, or news on whether an Xbox 360 demo will feature are all questions still to be revealed.
However, we did recently find out that Final Fantasy XIII will definitely not be sold on Xbox 360 across Japan, which shocked absolutely no one.
The PS3 version of EA's FPS-without-guns Mirror's Edge is set to receive exclusive downloadable content via the PSN.
Speaking to Edge-Online, Sony confirmed that the PS3-only goodies will come post-release, but stamped down rumours that the DICE game has been signed up as an exclusive.
"There was a misunderstanding in terms of the quote that Mirror's Edge is to be a timed exclusive on PS3," the company said.
"The game is multi-platform, although PlayStation has an exclusive marketing agreement with EA regarding the title, and exclusive downloadable content will be offered on the PlayStation Network."
No details on the DLC were given, but at least you know what version buy now.
EA's thrown out the last trailer for Will Wright's Spore before it finally hits shops this Friday, September 5.
For your pleasure EA's also supplied a video of the galactic edition copy of the game, which comes with extra DVDs and goodies. It's basically a big ad.
Wright himself will be appearing at HMV Oxford Street in London tomorrow to answer your questions - so if you're homeless or a student toddle down at midday. See you there! If we can leave Mario Kart alone for lunch...
Rod Fergusson, manager of the Gears of War franchise at Epic Games, believes developers will soon be at the upper end of what the Xbox 360 can technically achieve.
He said Gears of War 2 had come surprisingly far during the two to three years since development wound down on the original.
"We're certainly approaching the upper end of what developers are able to do with it, but just looking at all the demos we saw today - ours and others - it's clear that all the games just keep improving, and keep pushing that bar," Fergusson told Gamasutra.
"It's a slow cycle; you only get a kick at it every couple years, and so it takes a while for people to see that progress. There will be games in development that won't ship until 2010, and I'm sure they'll look killer, just because, again, they'll have more time with [the console] and learn from mistakes and optimisations of others.
"So, I don't know; I think we're getting up there, but I still think there's room to grow," said Fergusson.
Gears of War 2 will be released exclusively for Xbox 360 on 7th November. Among the many improvements will be expanded online pursuits for two teams of five, plus loads more weapons, characters, abilities and even a more in-depth storyline.
Sony has told Eurogamer that official Disney downloadable content for LittleBigPlanet has only been mentioned as an example of third-party support, adding that nothing has been finalised.
"LBP will have a steady stream of downloadable content, and we have mentioned in the past that we are in talks with third-parties regarding themed downloadable packs," a spokesperson told Eurogamer, shedding light on speculation from the Penny Arcade expo over the weekend.
"Disney has been mentioned in the context of being an example. We are currently still in talks with third-parties and are consequently unable to confirm anything at this stage."
Developer Media Molecule had previously boasted of having "loads of plans" for LittleBigPlanet DLC, although the team would wait to see what people wanted first.
Coincidentally, Sony happens to have loads of plans for LittleBigPlanet, including making game character Sackboy the new face of PS3.
Still, not long now, with LittleBigPlanet due out exclusively for PS3 on 29th October.
Tiger Woods PGA Tour 09 has debuted at the top of the UK software chart for the week ended August 30, according to data collected by Chart-Track.
Mario Kart Wii and Wii Fit for the Nintendo Wii each dropped a place from last week to second and third places respectively. Carnival: Funfair Games, also for the Wii, came in fourth place, up from sixth last week and followed by Wii Play, which held onto fifth place.
Mario & Sonic at the Olympic Games dropped two places to six, Big Beach Sports for the Wii came in at seven and Too Human, for the Xbox 360, broke into the charts at eight.
Closing off the charts in ninth place was Beijing 2008 and Wall-E in tenth place.
The full UK software chart for the week ended August 30 follows:
1. Tiger Woods PGA Tour 09
2. Mario Kart Wii
3. Wii Fit
4. Carnival: Funfair Games
5. Wii Play
6. Mario & Sonic at the Olympic Games
7. Big Beach Sports
8. Too Human
9. Beijing 2008
10. Wall-E
Gears of War 2 is "85/90%" complete, series mastermind and PR pet Cliff Bleszinski has revealed.
The 360-exclusive sequel joins other first-party efforts Viva Piñata: Trouble in Paradise, which is almost in the shops, and Fable II, which is (apparently) finished and 'gold'.
Speaking to Xbox World 360, Cliffy said, "We're basically at the 85/90% polish stage right now, doing some last minute optimisations.
"I boot the game up every morning and go through campaign mode, making sure it's all stitched together and batshit insane." Lovely.
Mr. B also made comment on Gears' now infamous grey colour palette, promising that the second is a least a bit more colourful.
"We kind of actively aimed for the de-saturated look, but its since become de riguer for this generation of games," said the chainsaw-gun man. "I think that's why something like Mirror's Edge has become kind of like an oasis in the desert of E3 - 'Look! There's a red crate! I love you!'
"We actually have a little more colour in Gears 2 - reds, oranges. Hopefully you've noticed. What I can tell you is that if there was a Gear 3 it'll be a total disco town: purples, pinks and greens everywhere!"
Gears number 2 is out on November 7. Read the fully interview with Bleszinski in Xbox World 360 issue 70, in shops tomorrow.
Sure, the industry-dominating MMORPG World of Warcraft is bringing in tons of cash from its millions of subscribers every month, but such success doesn't come without a price. In an interview with GamesIndustry.biz, Blizzard senior VP Frank Pierce explains that with great subscription numbers comes great, exhausting responsibility.
I don't know if I'd describe it as "interesting" as much as exhausting...As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.
Incidentally, the question Frank is responding to is "How interesting has it been for you to watch the success of World of Warcraft?", a question a lesser man might have answered with "pretty interesting" and then moved on to the next, hopefully better question.
We've been in Olympic withdrawal in recent weeks, wishing that we could just once more see Michael Phelps win America's heart through wild gesticulation or try to deduce which one of the Croatian swimming team members is actually a dude (spoiler alert: all of them).
Now, you can recapture the glory with a new demo for Beijing 2008 that has just arrived on the 360, a sample of what has been called "the best Olympics game ever." Sure, that's a little like being the world's mightiest primordial dwarf, but it's also plenty endorsement for something that's completely free.
In some venues, silver is the color of second place. For Nintendo DS, silver is No. 1. Starting Sept. 7, Metallic Silver joins the Nintendo DS color palette. The new Metallic Silver version makes a nice addition to any tech collection, whether you're a gadget hipster or fashionista. Watch for the Metallic Silver DS to be featured in the new upcoming Nintendo DS print ad featuring actress Liv Tyler.
Millions of people around the world, from core gamers to new players, have discovered Nintendo DS. Some like to play traditional games like New Super Mario Bros., Mario Kart DS or The Legend of Zelda: Phantom Hourglass. Others use it to train their brains with Brain Age: Train Your Brain in Minutes a Day or solve puzzles with Crosswords DS. With a library of more than 600 games in every conceivable genre, there's a game or experience for everyone.
Overview : Get your ROCK on with this alternative Les Paul Guitar Controller.
Quality/Usability : When a new Guitar Hero game comes out, it only comes with one guitar. But what if you want your friend to join in on the fun or help you out or even duel it out. You either have to wait for manufacturer to release standalone guitars or buy two sets and sell the extra game. If you're late to jump on the bandwagon, who wants to buy or try and locate previous version of the game?
PEGA, Nyko and other 3rd party peripheral manufacturers try to fill that void as well as offer a cheaper alternative but is the price what you pay, what you get?
I tend to have friends over and we rock out on Guitar Hero on the Nintendo Wii. We usually have to take turns using the guitar as I only have one. Since it gets a bit repetitive and tiresome of having to pass the guitar around, I thought I'd review the Wii Wireless Crazy Guitar Controller.
The Wii Wireless Crazy Guitar Controller looks almost exactly as the Official Les Paul Guitar that comes with Guitar Hero for the Nintendo Wii..front and back. The Crazy Guitar comes in 2 pieces..3 if you include the detachable faceplate. Also included is a shoulder strap.
As mentioned above, the Crazy Guitar looks identical to the original Les Paul Guitar but there are some differences. The corner near the joystick on the original Les Paul is rounded. On the Crazy Guitar, its pointed. If you were to swap faceplates with each other, the tabs will fit, however since that one specific corner is rounded or pointed, it wont fit in that section.
The back looks the same. There is a locking and unlocking mechanism for the neck of the guitar as well as for the faceplate. I dont know why there is a removable faceplate for the Crazy Guitar if there doesnt seem to be any replacements. You can paint on the faceplate but its already glossy. The compartment to store the Wii remote also has a little compartment to store the wrist band.
To connect the neck of the guitar to the guitar itself, simply line up the neck and just push in. It will lock in place. To remove the neck, simply slide and hold the unlock and pull the neck out. When I first opened the box, I noticed something different on the neck. There is grease along the inside. This is suppose to allow the neck to slide in easily. Although it does, it makes a bit of a mess. I had grease along the side of the Guitar as well as the faceplate. The buttons on the Crazy Guitar are color coded but white while the original Les Paul is color coded and black. The buttons are slightly raised higher on the Crazy Guitar.
The controls worked great and as they should. The Guitar Hero game registered each button press. However, the strum bar doesnt have that loud clicking noise. Some prefer it to be more quite but at the same time, this also means it did not register my presses which would result in me missing crucial notes and from gaining full Star Power.
Conclusion : Overall, the Wii Wireless Crazy Guitar Controller worked great as a spare guitar controller. It feels and fits like the original Les Paul Controller. It would be nice if it was shaped like the Les Paul so that the faceplates were interchangeable but I can see that there would be legal issues with that. If it wasnt for the pointed corner near the joystick and missing Guitar Hero logo on the back, a normal person wouldnt know this was made by a 3rd party manufacturer. Thats how close it looks to the original guitar.
Images via comments. Additional images from DealExtreme.
The Japanese you see in the above image reads "The day of awakening is coming soon." So, that either means that Level-5's long-delayed coffee shipment is finally on the way, or we're about to (also finally) get a fresh look at its mighty big PS3-exclusive RPG, White Knight Story.
Last we heard of the game, it was still on for release (in Japan, at least) before March 31, 2009. The last time we played the game was at Tokyo Game Show 2007. It's about time for an update, and, oh ... TGS 2008 is just around the corner on October 9.
It's no secret that a 120GB Zune is on the way, and thanks to B&H Photo, it looks like we also know how much it'll cost: $249. That's right in the range (and more bang for the buck than a certain fruit company's large-capacity player), so we can't say we're too surprised -- but what's this listed right under it? A blue flash Zune for $149? Indeed it is -- and with the most mythical of Zune colors about to make its debut along with those rumored media and software / social services updates, we're guessing the Zune Guy is rethinking that whole "f***ing bulls**t" assessment. Then again, probably not.
We've already seen early pictures and heard a release date for GamePark's newest handheld -- the Wiz -- but now Engadget Spanish has gotten their hands and eyes all over the device, and they've brought back photos to prove it. As you can see from the pics, the portable console will be offered with more than one style of casing, and apparently the company is setting up some type of App Store-like service which will allow users to purchase and download software, as well as share their own homebrew apps. According to our team, it looks like that October 8th street date will be pushed back till sometime in November due to issues with the right control pad (which GamePark is working to correct). Until then, you can just feast your eyes on the gallery below.
Taiwan-based Eng Electronic is making a Wii clone, with NES, photo, and media playing capability. Their product is called Winner, and it comes in basketball, tennis, and boxing varieties (and baseball and bowling, and...well you can scroll. And incidentally the boxing one is called Mortal Combat), and you can see youtube videos of some of these here, here, here (says boxing, but is baseball), and here, where you can see the options with the NES and media center. The Korean site Videogamerx has news that the Winner is coming to arcades as well, as ActionFun. It's good to see the Taiwanese Nintendo pirating industry expanding beyond the NES so effectively this generation, though they're clearly bringing the NES along for the ride...
Let's end with some choice words from ENG Electronic itself: "Breakthrough Innovation, Quality Assurance, and Customer Satisfaction make ENG the preferred OEM partner of leading global distributors of Electronic Coin Acceptor, Gaming/Amusement machines and Vending Kiosks."
Music Week is reporting that when Snow Patrol debuts their new album A Hundred Million Suns late next month, according to their label's product manager, it'll launch on iTunes with Apple's next (presumably) killer app for the iPhone and iPod touch (Remote being the first): an interactive album application that'll deliver lyrics, artwork, behind-the-music photos and other bonus content.
In case you missed it, Nintendo and 54 other companies are engaged in a legal battle against the forces of evil. Evil being the R4 cart for the DS. One of those 54 other companies is Capcom, and in a conference call they explained the reason behind their participation in the suit:
There are companies that sell downloads without any license in the U.S.A., while a considerable number of pirated copies of game software are available in the Chinese market. In response to these situations, this lawsuit took the initiative for the whole industry in terms of taking countermeasures. It does not necessarily have a great effect at this stage, but we intend to send a wake-up call to such companies in the future.
That last line's interesting. Particularly if you're involved with the R4 - or other similar devices - and your boots were previously shaking. Their heart's not really in it!
Sure, the industry-dominating MMORPG World of Warcraft is bringing in tons of cash from its millions of subscribers every month, but such success doesn't come without a price. In an interview with GamesIndustry.biz, Blizzard senior VP Frank Pierce explains that with great subscription numbers comes great, exhausting responsibility.
I don't know if I'd describe it as "interesting" as much as exhausting...As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.
Incidentally, the question Frank is responding to is "How interesting has it been for you to watch the success of World of Warcraft?", a question a lesser man might have answered with "pretty interesting" and then moved on to the next, hopefully better question.
There's a slight slant to one Japanese publisher's upcoming game lineup. See if you can figure out which system Marvelous Entertainment is betting on.
The publisher offered a preliminary look yesterday at its Tokyo Game Show lineup. Here's the list of games to expect in the firm's booth next month:
Wii
Arc Rise Fantasia
Rune Factory Frontier
Harvest Moon Waku Waku Animal March
Hitman Reborn! Kindan no Yami no Delta
Oboro Muramasa Youtouden
Little King Story
DS
Avalon Code
Akagawa Jiro Mystery Tsuki no Hikari.
PSP
Ikki Tousen Eloquent Fist.
PS2
Katei Kyoshi Hitman Reborn! Kindan no Yami no Delta
Junjou Romachika Koi no Doki Doki Daisakusen
Zero no Tsukai Ma Mayogo no Period to Ikusen no Symphony
Of these, all but Little King Story will playable.
This is just an initial glimpse at the Marvelous lineup. The publisher is promising more titles, including surprises, to be revealed at the special TGS site it has set up. You can go there now for some wallpaper.
TGS will be held from October 9 to October 12. IGN will, as always, have full coverage, but those who really want to experience the event first hand should fly to Japan for October 11 and 12, the two public days.
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.4
(02Sept2008) The game in shuffle mode, also notice a different tile layout (butterfly), the new count of matching tiles remaining, selectable tiles slightly lighter that unselectable ones and new true type style font for time, etc.
Overview : Guitar games are currently the hottest property on the current generation of consoles, and Nintendo’s Wii is no exception. Trouble is, some of the guitar controllers out there just don’t look the part. Thankfully, with a Wii Max Vii Guitar around your neck, you look every inch the budding rock star, but do you have what it takes to beat the best in Guitar Hero III?
Boasting an exciting ‘flying V’ design, Wii Max Vii Guitar is a wireless controller, so there are no cables to tangle up as you play. It’s powered by the Wiimote that snaps into the body of the guitar, so you need no batteries either. It has five contoured fret buttons, a responsive strum bar and a working whammy bar. The neck of the guitar is detachable from its body, so it’s easy to transport, and the supplied strap fits either side of the fret board, so you can play left-handed as well as right-handed. It’s the perfect control solution for your Wii guitar games.
Features :
Exciting design.
Strap included.
Wireless controller.
Responsive strum bar.
Functional whammy bar.
No batteries required – powered by Wiimote.
Quality/Usability : The Datel Wii Vii Guitar Controllers gives Guitar Hero controllers a whole new look. The Wii Vii gives a 'V' shaped look. The Vii has a glossy look to it and not a dull black casing like the original Les Paul controller.
The strum bar, SELECT and START buttons, strap holder and whammy bar all have a chrome look to it. I like that the SELECT and START button is upside down when you look at it head on. But if you're holding the guitar as if you were playing and you look down, you'll be able to read the SELECT and START perfectly. The SELECT and START button is located slightly higher. I usually use my palm to activate the Star Power and if the button is higher, this throws me off.
Unlike the Les Paul controller that was included with Guitar Hero, there is no small compartment for the wrist strap. You have to shove it in the back. There is also no UNLOCK/LOCK mechanism. The locking and unlocking mechanism is actually at the bottom of the neck. When pushed in to the guitar, the PRESS button pushes down and it pops out and locks the neck in place. If you want to remove the neck, you simply press the button and pull the neck out. The buttons on the neck are full colored (Green, Red, Yellow, Blue and Orange).
One thing I dont like about the design is the 'V' shape. I like to rest my palm on the guitar. Since its a 'V' shape, my wrist hangs off the end of the guitar and makes playing uncomfortable. Yea, I can move my hand closer to the edge closest to the neck but would feel awkward. Those who have big hands and rest their palm on the guitar will definitely find their palm hanging off the guitar.
The controls worked great. Didnt notice a lag. The colored buttons didnt have the clicky feel to it. It felt more mushy when pressing the buttons. But the buttons registered when playing a game. The strum bar had a nice clicking feel to it.
Conclusion : Overall, the Datel Wii Max Vii Guitar Controller worked as it should but I felt that the design has its flaws. I like to rest my palm on the guitar and since this is 'V' shaped, my palm hangs over the edge. Those with big hands and likes to rest their hands on the guitar will experience the same thing I did. You wont be able to change the faceplate considering there is nothing to change.
Japan has only a few weeks to prepare for the latest Sony 6X Blu-ray recorders, ready to hit the streets in a wide array of sizes and features. All pack BD-Live support as well as the company's latest "CREAS" upscaling technology -- Resolution+ vs. CREAS, fight! -- promising 14-bit "HD Reality enhancement" and "Super Bit Mapping for video" with only high end X series models seen fit to include DRC-MFv3 image processing already seen in the latest BRAVIA LCDs, plus the ability to transcode and transfer video to PSP / phone / walkman. From the high end BDZ-X100 (1 TB, ¥280,000, $2,574 U.S., September 27, pictured) to the bottom BDZ-T55 (320GB, ¥110,000, $1,011 U.S., October 10) there's a DVR to fit your 15 h.264 HD channels in here somewhere. wondering about a U.S. release? Don't hold your breath.
Gamasutra is running a feature from Game Developer magazine in which Bioshock's project leader writes about what went right and what went wrong making last year's award-winning shooter, Bioshock. He talks about what the developers learned from fans and focus groups, how long it took them to firmly define what the game was supposed to be, and how they tried to reconcile their ideas with their capabilities. Quoting:
"...just after the first beta, the entire design team plus a contingent of 2K producers headed off to see how a group that knew nothing about our company or BioShock would react to the first level. It was brutal. The first level, they said, was overly dense, confusing, and not particularly engaging. Players would acquire new powers but not know how to use them, so they stuck to using more traditional weapons and became frustrated. They didn't interact with the Big Daddies, and they didn't understand (or care) how to modify their characters. They were so overwhelmed by dialogue and backstory that they missed key information. A few of the players did start to see the possible depth of the game, but even they were frustrated by the difficulty of actually using the systems we had created."
The folks over at DIII.net combed through information from Blizzard employees about the revamped Battle.net that is slated to debut with Starcraft II. New features will include Achievements for various old and new Blizzard games, improved communication and community features, and better replay and spectating functionality.
features
Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.
description
Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.
features
Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.
description
Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.
DIRGE of CERBERUS™ traces the story of the mysterious Vincent Valentine in the first action game based on FINAL FANTASY® VII. In this character-driven action shooter, players will be able to customize their firearms, dispense strategic melee attacks, and use a limit break technique to transform into a powerful beast with special skills. The story of FINAL FANTASY VII continues to unfold three years after the events of the seminal 1997 title.
Three years have passed since the events of FINAL FANTASY VII. Buried alive following Meteorfall, a mysterious group known as “Deepground” emerges and begins raiding the city of Midgar, ultimately threatening the world. The enigmatic Vincent Valentine is somehow connected to these attacks, and he may be the only one who can save this shattered society. When the world becomes shrouded in darkness, his gun will toll a dreadful dirge. Vincent is not alone in his journey; with the help of familiar friends, an amazing story unfolds as secrets are revealed and mysteries are explained.
Aside from the Final Fantasy VII spin off, Drag-On Dragoon, and its sequel Love Red, Ambivalence Black, too is added into the Ultimate Hits series.
The controversial games have caused quite a stir in the gaming community. The kill all action system provided a lot of excitement and flying on the dragon's back is exhilarating, however the plot elements are anything but sunny and cheerful.
Violence and gore are graphically depicted, while revenge takes center role, incest and cannibalism are key issues that fuels plot development. The first game Drag-On Dragoon tells the tale of revenge of a prince from a small small country, the sacrifices he has made and the bitter ends he came to.
The second game takes place 18 years after the events of the original game and wrap up the loose ends that results from the past events. Aside from new heroes, and weapons, old characters such as the black dragon and the tragic villainess Mana showed up again as key characters.
Voiced by a star studded cast and a theme song Hitori by Nakajima Mika, Drag-On Dragoon and its sequel Love Red Ambivalence Black are available as Ultimate Hits versions and are sold at the same price of US$ 34.90 only.
features
aka. Warriors Orochi 2
5 plot lines – four of them are continuations of the existing 4 plot lines from the last game, and a new one for Orochi is included this time.
Aside from the heroes from Sengoku and Sangoku periods, special characters from Japanese and Chinese myths enter the fray as well.
Dramatic mode – view the stories and various situations by enabling this mode.
Versus mode and survival mode – Versus mode supports a large range of battles, from all out war, shooting battles to speedy fights. Play against the computer in survival mode and test your skills.
Team battle system – To aid your falling comrades, launch combined special attacks.
description
The demon lord Orochi has been defeated a month ago by the sengoku and sangoku heroes he has abducted. The residents thought that an era of peace has finally come.
However, another wave of evil is brewing in the darkness. In this dystopic world, Orochi's underlings are competing against each other to become the strongest in order to succeed Orochi, and it is up to the Sengoku and Sangoku warriors to restore some order.
Apple/AT&T customer William Gillis was unhappy with the performance of his iPhone 3G. So he filed a lawsuit. But what's unique in this case is that the lawsuit isn't complaining just that the iPhone 3G is underperforming, but that the iPhone 3G is underperforming because it's been consciously oversold in a plot by AT&T and Apple.
Jason Hawkes has a very difficult, expensive, and spectacular kind of work: he takes pictures from the sky. And while it may not sound very difficult, obtaining these crystal-clear shots while hanging out of the door of a twin-engine helicopter, everything vibrating like in an earthquake because of the rotor blades, and shouting orders at your pilot over, it's a very challenging job that requires the best technology you can get your hands on.
Nokia's much rumored, much anticipated N96 slider has just had its debut—in Europe. It's on sale for €550, or around $798 (yes, this is obviously the unsubsidized price—before tax, too). And though there's no firm info on the US launch timing or prices, this is a good indicator it's on its way.
You'll turn blue, pass out. Well, according to this rumor French Wii news site Wiiz is running that says the game won't be out something like Winter 2009. Ubisoft's announced the game is using the MotionPlus add-on, so maybe it'll be there when the peripheral launches — but for Ubisoft's sake, we hope that doesn't happen. The last thing we need is another rushed Red Steel game. Well that, and pictures of Ubisoft devs with the Wii-mote.
Wondering what awaits at the Tokyo Game Show? This should provide an insight. A list of how many titles for each genre and a list for how many games are coming to each platform has been released. Let's start with the game genres:
• Action: 90 titles
• RPG: 35 titles
• "Simulation": 22 titles
• Sports: 20 titles
• Adventure: 14 titles
• Shooting: 11 titles
• Racing: 3 titles
Korean developer Pentavision has announced that, yes, there isn't just one new DJ Max title coming out, but two. The PSP rhythm title will be released in two different forms: Clazziquai Edition and Black Square. Pentavision is trying to satisfy both casual and hardcore gamers, but Korean website Ruliweb doesn't specify if these each are divided for those purposes or if both editions will feature separate modes for casual and hardcore players. Like DJ Max Fever, these new DJ Max titles have great looking art.
As Kotakuite Torokun points out: "I did notice that CE includes a lot of mainstream musicians."
Tagline above says rumour, but really, we'd be surprised if either of these things didn't take place. The latest issue of the Official PlayStation Magazine (not sure whether it's the British or Australian edition) is making its way to letterboxes, and in the mag's rumour section is the following: "Kingdom Hearts III is currently in development as a PS3 exclusive and will be announced at TGS". Seeing as Kingdom Hearts I & 2 were PS2 exclusive, that's hardly a stretch. And with Kingdom Hearts II being nearly three years old, we're well overdue for a third game. Stay tuned, TGS kicks off in just over a month.
Square Enix announced it would be bringing Final Fantasy XIII Agito to the PSP in August, sparing fans of the series much mobile platform kvetching. And while Square Enix character designer Tetsuya Nomura says that the title is currently running on PSP hardware and spitting out new screen shots, don't expect it any time soon.
He tells Dengeki, by way of Final Fantasy-XIII.net, that Agito won't see the light of a UMD drive until after both Final Fantasy XIII and Final Fantasy Versus XIII publish. Yes, that's from the same source as the Squenix might charge for the standalone FFXIII demo business, so have some Mrs. Dash on hand to stave off hypertension.
Suppose it all makes sense, from a publishing standpoint, but that doesn't make epic wait feel any less daunting. At least we'll all have jet packs and snazzy silver jump suits by then...
While playing LittleBigPlanet may be old hat to some of us, you, the commoner, may be getting your hands on a Sackboy as soon as September. That's this month! According to a post from the official PlayStation forums, a public beta test for the PlayStation 3 is planned for sometime this month, the details of which are unfortunately largely detail-free.
There will be a limited public beta test for LittleBigPlanet in September. If it will be possible to "sign up" for this test, full information on how to do so will be made public in advance of the test. Similarly if the test is going to be conducted in an invitation-only we will let you know ahead of time.
That means it could be as simple as downloading a PS3 theme, as Sony did with the Home beta. However, should the powers that be decide that an early look at LittleBigPlanet will require sending in your severed pinky, we suspect the turnout would still be pretty darn good.
Sports Interactive and SEGA Europe Ltd. will today announce a vast array of all new features for the Football Manager™ series, in videos that will go live on YouTube this evening. The videos will highlight the new features for both Football Manager™ 2009 for PC and Apple Macintosh and Football Manager™ Handheld 2009 for Sony PSP with more new features to be announced throughout the coming months through a series of blogs, podcasts and news stories. The release date of both games will also be revealed tonight.
“Video is definitely the best way for us to be announcing the key new features for the games, and YouTube is the best place to do that,” commented Miles Jacobson, Studio Director of Sports Interactive. “We hope to surprise our fans with some revolutionary new features, alongside some evolution of areas from our previous games.”
You can catch up with the new features announcement for Football Manager™ 2009 and Football Manager™ Handheld 2009 at www.youtube.co.uk/sigames from Wednesday evening (3rd September) UK time.
S2V is a stylus-free picture viewing application. It can also be used to set up the wallpapers for S2U2 (0.97 or later); assign a pic to a contact; set it as Today's wallpaper; or send it via MMS/email.
I released first preview version of my Accelerometer Game. It's not really game yet, but you can play with small ball on your phone screen by moving your FreeRunner. There are some simple physics and small use of vibrators too...
Your eyes aren't deceiving you. Indeed, that's Live Mesh for Windows Mobile running on a Palm Treo Pro. And there's word coming out of Tech.Ed Australia (where the aforementioned was demoed) that it will soon be available for public consumption. Any Live Mesh users here looking forward to this?
Tomorrow (September 3rd) there is a webcast available for those of you considering starting to develop applications for Windows Mobile. The webcast is an introductory session on developing managed applications for Windows Mobile devices. It will cover the tools that are available as well as giving guidance on how to best approach developing applications
The JoyPod, rumored to be the first venture into iPhone game pads by a major player in the accessory industry (Belkin), turns out to be a fake. The original article came from a site called TouchArcade, and it looks like they've taken us all for a late April Fools. After sleuthing just a tad, we received this email from Belkin:
Quote:
Hi Cody,
Thanks for the email! The "JoyPod" is as much of a surprise to you as it is to us! The "JoyPod" is not a Belkin product,